All Crafting and Printing Recipes – The Cycle: Frontier

Need to remember what resources you need to craft that legendary gun or an extra pack of strong stims? I’ve got you covered.

Utilities Tab

Medium Backpack

Rarity: Uncommon

Description: A medium backpack for storing items.

Info: 250 Backpack Capacity

Weight: 30

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Cost: 2700 K-Marks

Resources Needed:

– 2 Polymatallic Prefabrication

– 2 Altered Nickel

Time To Make: 15 Minutes

Large Backpack

Rarity: Rare

Description: A large backpack for storing items.

Info: 300 Backpack Capacity

Weight: 40

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Cost: 6,100 K-Marks

Resources Needed:

– 2 Textiles

– 1 Pale Ivy Blossom

– 3 Altered Nickel

Time To Make: 45 Minutes

Heavy Duty Backpack

Rarity: Epic

Description: An extra large backpack for storing items

Info: 350 Backpack Capacity

Weight: 50

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Cost: 12,000 K-Marks

Resources Needed:

– 1 Smart Mesh

– 1 Dustbloom

– 1 Titan Ore

Time To Make: 1 Hour & 15 Minutes

Laser Drill Beacon

Rarity: Epic

Description: A powerful locator that can be used to call down a Korolev lase drill platform on Extreme Letium Veins.

Info: None.

Weight: 6

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Cost: 49,000 K-Marks

Resources Needed:

– 4 Smart Mesh

– 18 Electronic Cables

– 200 Korolev Scrips

Time To Make: 2 Hours & 30 Minutes

Oil Pump Beacon

Rarity: Epic

Description: A powerful locator that can be used to call down an ICA NiC pump and refiner on an oil deposit.

Info: None.

Weight: 30

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Cost: 49,000 K-Marks

Resources Needed:

– 12 Hydraulic Pistons

– 12 Aluminum Scraps

– 200 ICA Scrips

Time To Make: 2 Hours & 30 Minutes

Orbital Cannon Beacon

Rarity: Epic

Description: Used for opening the Elite Crusher Caverns, highly charged Osiris laser gets fired at location of this beacon.

Info: None

Weight: 6

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Cost: 49,000 K-Marks

Resources Needed:

– 6 Derelict Explosives

– 4 Interactive Screens

– 1 Unique Data Drive

– 200 Osiris Scrips

Time To Make: 2 Hours & 30 Minutes

Weapons Tab

Karma-1

Rarity: Legendary

Description: While heavy and requiring a charge-up to fire, a direct hit from the Karma-1 will cripple if not outright kill any target.

Info:

– Sniper

– 75 Damage

– 2 Magazine Size

– 31 Penetration

Weight: 60

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Cost: 1,085,000 K-Marks

Resources Needed:

– 75 Letium Clots

– 10 Meteor Cores

– 25 Interactive Screens

– 3 Alpha Crusher Hearts

Time To Make: 20 Hours

Komrad

Rarity: Legendary

Description: This fearsome weapon platform is capable of firing salvos of fast-moving missiles capable of making short work of any hostile element.

Info:

– Launcher

– 100 Damage

– 6 Magazine Size

-31 Penetration

Weight: 60

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Cost: 993,000 K-Marks

Resources Needed:

– 30 NiC Oil Cannisters

– 10 Meteor Core

– 40 Derelict Explosives

– 8 Crusher Flesh

Time To Make: 20 Hours

Zeus Beam

Rarity: Legendary

Description: Called “Zeus” for turning any mortal in the God of lightning, this heavy weapon will fulminate any creature that meets your divine ire.

Info:

– LMG

– 4 Damage

– 25 Magazine Size

– 31 Penetration

Weight: 60

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Cost: 902,000 M-Marks

Resources Needed:

– 3 Alpha Crushers Hearts

– 10 Meteor Cores

– 3 Gyroscopes

– 10 Savage Marauder Flesh

Time To Make: 20 Hours

Consumables Tab

Audio Decoy

Rarity: Uncommon

Description: A small device that emits the sound of fake gunfire to distract enemies.

Info: Crafts 2 with 1 recipe.

Weight: 10

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Cost: 20 K-Marks

Resources Needed:

– 2 Electronic Cables

– 2 Hardened Metals

Time To Make: 3 Minutes

Gas Grenade

Rarity: Uncommon

Description: A grenade that covers an area in lethal poisonous gas.

Info: Crafts 2 with 1 recipe.

Weight: 10

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Cost: 300 K-Marks

Resources Needed:

– 1 Toxic Glands

– 2 Hardened Metals

Time To Make: 3 Minutes

Strong Medkit

Rarity: Uncommon

Description: Offering an immediate 100 health boost.

Info: None.

Weight: 15

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Cost: 300 K-Marks

Resources Needed:

– 1 Medical Supplies

– 2 Brightcap Mushrooms

Time To Make: 3 Minutes

Strong Stim

Rarity: Uncommon

Description: Offering an immediate 25 health boost.

Info: Crafts 5 with 1 recipe.

Weight: 15

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Cost: 300 K-Marks

Resources Needed:

– Old Medicine

– 1 Brightcap Mushroom

– 1 Waterweed Filament

Time To Make: 3 Minutes

Combat Medkit

Rarity: Rare

Description: Offering an immediate 100 health boost.

Info: None.

Weight: 10

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Cost: 460 K-Marks

Resources Needed:

– 2 Medical Supplies

– 3 Waterweed Filament

– 1 Pale Ivy Blossom

Time To Make: 9 Minutes

Combat Stim

Rarity: Rare

Description: Offering an immediate 30 health boost.

Info: Crafts 5 with 1 recipe.

Weight: 15

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Cost: 460 K-Marks

Resources Needed:

– 2 Old Medicine

– 2 Waterweed Filament

– 1 Pale Ivy Blossom

Time To Make: 9 Minutes

Armor Tab

Helmet

Rarity: Uncommon

Description: Protects the head of its wearer.

Info: None.

– 17 Armor

– 700 Durability

Weight: 20

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Cost: 1,700 K-Marks

Resources Needed:

– 2 Hardened Metals

– 5 Spinal Bases

Time To Make: 15 Minutes

Restoration Helmet

Rarity: Uncommon

Description: Advanced helmet that includes medical tech capable of reconstructing lost tissue over time.

Info: None.

– 14 Armor

– 600 Durability

Weight: 20

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Cost: 1,700 K-Marks

Resources Needed:

– 2 Hardened Metals

– 2 Brightcap Mushrooms

– 4 Spinal Bases

Time To Make: 15 Minutes

Restoration Shield

Rarity: Uncommon

Description: Advanced protective shield that includes medical tech capable of reconstructing lost tissue over time.

Info: None.

– 14 Armor

– 600 Durability

Weight: 40

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Cost: 2,000 K-Marks

Resources Needed:

– 2 Polymetallic Prefabricates

– 2 Brightcap Mushrooms

– 5 Spinal Bases

Time To Make: 15 Minutes

Shield

Rarity: Uncommon

Description: Protects the body of its wearer.

Info: None.

– 17 Armor

– 700 Durability

Weight: 40

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Cost: 2,000 K-Marks

Resources Needed:

– 2 Polymetallic Prefabricates

– 5 Spinal Bases

Time To Make: 15 Minutes

Tactical Helmet

Rarity: Uncommon

Description: Protects the wearer’s head, and increases their stamina.

Info: None.

– 14 Armor

– 600 Durability

Weight: 20

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Cost: 1,700 K-Marks

Resources Needed:

– 2 Hardened Metals

– 2 Electronic Cables

– 4 Spinal Bases

Time To Make: 15 Minutes

Tactical Shield

Rarity: Uncommon

Description: Protects the body of its wearer, and increases their stamina.

Info: None.

– 14 Armor

– 600 Durability

Weight: 40

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Cost: 2,000 K-Marks

Resources Needed:

– 2 Polymetallic Prefabricate

– 2 Waterweed Filament

– 5 Spinal Bases.

Time To Make: 15 Minutes

 

Helmet

 

Rarity: Rare

Description: Protects the head of its wearer.

Info: None.

– 23 Armor

– 800 Durability

Weight: 20

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Cost: 7,600 K-Marks

Resources Needed:

– 2 Aluminum Scraps

– 2 Rattler Skins

Time To Make: 45 Minutes

Restoration Helmet

Rarity: Uncommon

Description: Advanced helmet that includes medical tech capable of reconstructing lost tissue over time.

Info: None.

– 19 Armor

– 700 Durability

Weight: 20

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Cost: 7,600 K-Marks

Resources Needed:

– 2 Aluminum Scraps

– 2 Glowy Brightcap Mushrooms

– 2 Rattler Skins

Time To Make: 45 Minutes

Restoration Shield

Rarity: Rare

Description: Advanced protective shield that includes medical tech capable of reconstructing lost tissue over time.

Info: None.

– 19 Armor

– 700 Durability

Weight: 40

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Cost: 15,000 K-Marks

Resources Needed:

– 2 Zero Systems CPUs

– 2 Glowy Brightcap Mushrooms

– 5 Rattler Skins

Time To Make: 45 Minutes

Shield

Rarity: Rare

Description: Protects the body of its wearer.

Info: None.

– 23 Armor

– 800 Durability

Weight: 40

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Cost: 15,000 K-Marks

Resources Needed:

– 2 Zero Systems CPUs

– 2 Cloudy Veltecites

– 5 Rattler Skins

Time To Make: 45 Minutes

Armor Tab (Continued)

Tactical Helmet

Rarity: Rare

Description: Protects the wearer’s head, and increases their stamina.

Info: None.

– 19 Armor

– 700 Durability

Weight: 20

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Cost: 7,600 K-Marks

Resources Needed:

– 2 Aluminum Scraps

– 1 Interactive Screen

– 2 Rattler Skins

Time To Make: 45 Minutes

Tactical Shield

Rarity: Rare

Description: Protects the body of its wearer, and increases their stamina.

Info: None.

– 19 Armor

– 700 Durability

Weight: 40

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Cost: 15,000 K-Marks

Resources Needed:

– 2 Zero Systems CPUs

– 1 Pale Ivy Blossom

– 5 Rattlers Skins

Time To Make: 45 Minutes

Helmet

Rarity: Epic

Description: Protects the head of its wearer.

Info: None.

– 26 Armor

– 900 Durability

Weight: 20

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Cost: 23,000 K-Marks

Resources Needed:

– 5 Radio Equipment

– 1 Hardened Bone Plates

Time To Make: 1 Hour & 15 Minutes

Shield

Rarity: Epic

Description: Protects the body of its wearer.

Info: None.

– 26 Armor

– 900 Durability

Weight: 40

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Cost: 46,000 K-Marks

Resources Needed:

– 3 Smart Mesh

– 1 Titan Ore

– 3 Hardened Bone Plates

Time To Make: 1 Hours & 15 Minutes

Helmet

Rarity: Exotic

Description: Protects the head of its wearer.

Info: None.

– 28 Armor

– 1,000 Durability

Weight: 20

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Cost: 51,000 K-Marks

Resources Needed:

– 2 Interactive Screens

– 1 Gyroscope

– Crusher Hide

Time To Make: 2 Hours & 30 Minutes

Shield

Rarity: Exotic

Description: Protects the body of its wearer.

Info: None.

– 28 Armor

– 1,000 Durability

Weight: 40

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Cost: 103,000 K-Marks

Resources Needed:

– 6 Print Resins

– 1 Pure Focus Crystal

– 2 Crusher Hides

Time To Make: 2 Hours & 30 Minutes

NV Helmet

Rarity: Legendary

Description: Enhances vision in dark areas. Can be turned on / off.

Info: None.

Weight: 20

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Cost: 77,000 K-Marks

Resources Needed:

– 4 Meteor Cores

– 3 Pure Veltecites

– 1 Alpha Crusher Heart

Time To Make: 10 Hours

Attachments Tab

All Muzzle Suppressors

Rarity: Rare

Description: Suppresses the produced sound when firing.

Info: There are 2 different types you can craft depending on the gun, either a medium or a small suppressor, however they both cost the same and require the same materials to build.

Weight: 2

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Cost: 4,900 K-Marks

Resources Needed:

– 5 Hydraulic Pistons

– 1 Smart Mesh

– 3 Aluminum Scraps

Time To Make: 18 Minutes

Holographic Sight

Rarity: Uncommon

Description: A non-magnifying Holographic sight.

Info: Fits every gun.

Weight: 2

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Cost: 1,200 K-Marks

Resources Needed:

– 2 Hardened Metals

– 1 Optic Gla*s

Time To Make: 6 Minutes

4X Optic

Rarity: Rare

Description: Optic with 4X magnification.

Info: Fits every gun.

Weight: 2

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Cost: 4,300 K-Marks

Resources Needed:

– 1 Print Resin

– 2 Optic Gla*s

Time To Make: 18 Minutes

2-4X, 6X, & 8X Optics

Rarity: Epic

Description: Optics with a variable 2-4X, 6X, and 8X magnification.

Info: The 2-4X optic can be put on every gun, whereas the 6X and 8X optics can only be put on Snipers and DMRs.

Weight: 2

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Cost: 8,000 K-Marks

Resources Needed:

– 2 Print Resin

– 3 Optic Gla*s

Time To Make: 30 Minutes

All Magazines

Rarity: Epic

Description: Increases the capacity, or faster reload speeds, or both.

Info:

– The extended mags increase the capacity, the quickdraw mags result in faster reload speeds, and the extended quickdraw mags have a mixture of both.

– There are 4 sizes of mags: Light, Medium, Heavy, and Shotgun. All require the same materials.

– There are only 2 mags for Shotgun: The extended, and the quickdraw. There is not a mixture mag for the Shotgun.

Weight: 3

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Cost: 8,000 K-Marks

Resources Needed:

– 5 Hydraulic Pistons

– 2 Co-Tec Multitools

– 1 Clear Veltecite

Time To Make: 30 Minutes

MKM Ultralight Stock

Rarity: Epic

Description: Reduces the time to equip and aim down the sight.

Info: This stock is for DMRs and Snipers only.

Weight: 2

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Cost: 8,000 K-Marks

Resources Needed:

– 1 Shock Absorber

– 2 Co-Tec Multitools

Time To Make: 30 Minutes

Ultralight Stock

Rarity: Epic

Description: Reduces the time to equip and aim down the sight.

Info: This stock is for Shotguns, SMGs, ARs, and LMGs only.

Weight: 2

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Cost: 8,000 K-Marks

Resources Needed:

– 1 Shock Absorber

– 1 Miniature Reactor

Time To Make: 30 Minutes

Tactical Foregrip

Rarity: Epic

Description: Reduces the time to aim down the sight.

Info: This grip is for every gun.

Weight: 2

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Cost: 8,000 K-Marks

Resources Needed:

– 5 Hydraulic Pistons

– 2 Co-Tec Multitools

– 1 Clear Veltecite

Time To Make: 30 Minutes

Materials Tab

Derelict Explosives

Rarity: Uncommon

Description: Fortuna III’s settlers took to using explosives to both mold the environment to their liking and get rid of the local pests. Can still be sold on the station, for fireworks of course.

Info: None.

Weight: 5

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Cost: 3,400 K-Marks

Resources Needed:

– 4 Electronic Cables

– 1 Meteor Fragment

– 3 Radio Equipment

Time To Make: 3 Minutes

Print Resin

Rarity: Uncommon

Description: Can be loaded into most printers to print the base components of almost anything, from rubber ducks to weapon parts.

Info: None.

Weight: 3

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Cost: 3,400 K-Marks

Resources Needed:

– 3 Pal Ivy Blossom

– 1 Smart Mesh

Time To Make: 3 Minutes

Autoloader

Rarity: Epic

Description: Used for printing a variety of equipment requiring regular charges, such as weapons.

Info: None.

Weight: 6

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Cost: 7,700 K-Marks

Resources Needed:

– 5 Aluminum Scraps

– 1 Shock Absorber

– 5 Hydraulic Pistons

Time To Make: 15 Minutes

Master Unit CPU

Rarity: Epic

Description: An advanced CPU, ideal for the running adaptive AI systems or manipulation of complex energy fields.

Info: None.

Weight: 5

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Cost: 7,700 K-Marks

Resources Needed:

– 3 Zero Systems CPU

– 1 Miniature Reactor

– 2 Co-Tec Multitool

Time To Make: 15 Minutes

Portable Lab

Rarity: Epic

Description: A lab in a box, also contains all sorts of specialized equipment and materials that can be repurposed. Loaded with delicate tools, sensitive software, and no manual.

Info: Non.e

Weight: 15

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Cost: 7,700 K-Marks

Resources Needed:

– 8 Polymetallic Prefabricates

– 5 Magnetic Field Stabilizers

– 2 Interactive Screens

– 2 Biological Samplers

Time To Make: 15 Minutes

Conclusion

Please tell me what you think of this guide. If I have messed anything up or forgotten something, let me know so I can change it or add it.

Written by HorizonerTi

Here we come to an end for the All Crafting and Printing Recipes – The Cycle: Frontier guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

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