All Magazines – Fallout 4

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Complete guide with all the magazines available in the game, included the DLC megazines.

Astoundingly Awesome Tales

Astoundingly Awesome Tales is a magazine series featuring science fiction stories, covering topics such as mutants, monsters, and aliens. The cover art for the magazine depicts imagery from each issue, highlighting the “astounding” tale. Reading an issue of Astoundingly Awesome Tales will give the player character a unique bonus in combat. Many of them directly increase damage, while others a*sist with health or in other ways.


#01 My brain and I… A twisted love tale
Regenerate 1 point of health per minute.
Location: In Boston Mayoral Shelter, lower level bedroom, southwest corner, on a small table.

 

 
#02 The Starlet Sniper
Do +5% damage with scoped weapons.
Location: In Coast Guard Pier, in the bas*ment, on the toilet inside the locked cell (Expert lock or use the terminal to unlock the cell), by the secured storage room.

 

 
#03 Attack of the Metal Men
Take 5% less damage from robots.
Location: In Dunwich Borers, at the bottom of the pit below terminal #3, on a table near the steamer trunk.

 

 
#04 Invasion of the Zetans
Do +5% damage with the Alien Blaster.
Location: In Hubris Comics, top floor (the film studio), in the "star" restroom (southeast corner of the room), on a table under an irradiated blood pack, near the steamer trunk.

 

 
#05 The Mad Russian's Revenge
Gain +5 Poison Resistance.
Location: In Pickman Gallery, to the right of the steamer trunk (or on the floor in front) in the last tunnel chamber, where one meets Pickman.

 

 
#06 Attack of the Fishmen
Do +5% damage against Mirelurks.
Location: In Skylanes Flight 1981, on the restroom toilet below the cockpit.

 

 
#07 Deep Sea Terror! "Sinister Seafood Strikes!!"
Do +5% damage at night.
Location: In Outpost Zimonja, on the workshop to build settlements.

 

 
#08 The Man Who Could Stop Time
Gain +5 Action Points.
Location: In Vault 114, in the living quarter's area, on a container in the blocked corridor, under the "Laundry" sign.

 

 
#09 When Apes Go Bananas!!! "A Gorilla AteMy Patrol Car!"
Do +5% damage with the Cryolator.
Location: In Railroad HQ, inside Railroad HQ (Freedom Trail mission must be completed to open the Railroad HQ), on a metal desk just west of the central table.

 

 
#10 Giant Insects Invade
Gain +5 Radiation Resistance.
Location: In Sentinel site, n the first main area right at the start of Sentinel Site Prescott, in one of the outer hallway areas, under some stairs, this magazine is found on the desk as part of a large row of work terminals on the eastern side of the facility..

 

 
#11 Rise of the Radiated
RadAway heals +5% radiation damage.
Location: In East Boston Preparatory School, on a desk in the computer room, top floor, southeast corner.

 

 
#12 Have Dog, Will Tavel!
Your canine companion permanently takes 10% less damage.
Location: In The Institute, on the triangular table of the outside balcony, accessed via Holdren's quarters, north of atrium. (This magazine will be rendered uncollectable should the Institute be destroyed)

 

 
#13 Curse of the Burned!
Do +5% damage against Ghouls.
Location: In Crater of Atom, in top floor (up the stairs) of the central metal shack built into the western rocks.

 

 
#14 Rise of the Mutants!
Do +5% damage against Super Mutants.
Location: In Trinity Church, on the lectern, by the steamer trunk at the east side of the church interior.

 

Grognak the Barbarian

Grognak the Barbarian is a series of comic books published by Hubris Comics in the mid-21st century. The comic books relate the adventures of the main character in a prehistoric world. The magazines consist of a 10-issue run that each gives an additional rank of the Barbarian perk, which raises the critical damage of unarmed or melee attacks by 5%. This stacks together to gain up to a 50% increase in melee or unarmed critical damage, if all comics have been found.

 
#01 Blood on the Harp (January)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Wicked Shipping Fleet Lockup, southwest end of the main warehouse in the small office, on the desk with the key.

 

 
#02 Cometh the Trickster (February)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Inside an unmarked house north of Andrew station, the house is located directly north of Andrew station and has a crashed bus on top of it. The comic book is located on a mattress on the third floor.

 

 
#03 Jungle of the Bat-Babies (March)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Sanctuary Hills, on the kitchen table of the House of Tomorrow, where Codsworth resides.

 

 
#04 In the Bosom of the Corsair Queen (April)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Corvega a*sembly plant, a*sembly level (top floor), in the raider metal hut accessed via catwalk bridge, near steamer trunk.

 

#05 Demon Slaves, Demon Sands (May)
The Critical Damage of unarmed or melee attacks by 5%.
Location:
- On the bed, inside the overseer’s office, top floor in Vault 75.
- In the cla*sroom of Vault 81, the magazine is given as a reward by Katy for completing the quest Short Stories.

 

 
#06 Enter Maula: War Maiden of Mars (June)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Boston Common, Swan's Pond, in the gazebo, near the skeleton, close to Park Street Station entrance.

 

 
#07 Fatherless Cur! (July)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Ma*s Pike Interchange, on the toilet inside the Gunners camp, by the power armor station..

 

 
#08 Lost in the Snows of Lust (August)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Back Street Apparel, on a living room table in the ruined upstairs apartment, near the TV and safe.

 

 
#09 In the Lair of the Virgin Eater (November)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Hyde Park, in the raider camp on the roof of the buildings south of the main drag, on top of a safe behind a red chair.

 

 
#10 What Sorcery This? (December)
The Critical Damage of unarmed or melee attacks by 5%.
Location: In Museum of Witchcraft, on the table in the “dungeon” room, first floor, south wall.

 

Guns and Bullets

Guns and Bullets is an annual pre-War magazine, it presents itself as “a magazine devoted to the practical use of firearms, and the occasional biased review”. Grants the Guns and Bullets perk for each issue read. The perk makes ballistic weapons do +5% critical damage, stacking for each issue read. A total of +50% critical damage is done if all ten issues are collected.

 
#01 Lasers & Hunting: Acceptable Overkill
The ballistic weapons do +5% critical damage.
Location: In Fort Hagen, on the oval table in the kitchen area, top floor, southeast area (access is through the parking garage stairs or roof entrance).

 

 
#02 Avoid those Pesky Gun Laws!
The ballistic weapons do +5% critical damage.
Location: In Rook Family House, inside Barney’s bunker, on a metal desk near the lantern and filing cabinet.

 

 
#03 Take Aim, Army Style
The ballistic weapons do +5% critical damage.
Location: In South Boston Military Checkpoint, inside the checkpoint, on a metal desk, east wall.

 

 
#04 Street Guns of Detroit
The ballistic weapons do +5% critical damage.
Location: In Gunners Place, on a center table in the archive room, south side of the second floor.

 

 
#05 The Moon: A Communist Doomsday Device?
The ballistic weapons do +5% critical damage.
Location: In Quincy Ruins, take the ramp through the church to the highest elevated freeway, in the Gunners camp on the upper level, on a desk with a terminal, between the two big-rig trailers.

 

 
#06 "Bear Proofing Your Campsite:..."
The ballistic weapons do +5% critical damage.
Location: In Cambridge Police Station, in the Expert-locked safe in the station chief’s office. Available only after Brotherhood reinforcements arrive at the station.

 

 
#07 "Little Guns For Little Ladies"
The ballistic weapons do +5% critical damage.
Location: In Fraternal Post 115, on the lectern in the stage area, by the American flag and sandbags.

 

 
#08 "Guide to hunting commies!"
The ballistic weapons do +5% critical damage.
Location: In Ticonderoga Safehouse, on the desk of the corner office, northwest corner, top floor. Available only after completing the quest ''Boston After Dark''.

 

 
#09 The Future of Hunting?
The ballistic weapons do +5% critical damage.
Location: In BADTFL Regional office, on a desk in the chief’s office, bullpen room in the western part of the building.

 

 
#10 Plasma - The Weapon of Tomorrow
The ballistic weapons do +5% critical damage.
Location: In The Castle, on the radio operator’s desk, in the middle of the Castle grounds, outside..

 

Live & Love

Live & Love is a pre-War magazine series dedicated to lifestyle and relationships, covering cultural events such as the “Nuke-the-Man” festival or health advice such as achieving sobriety. The cover art for the magazine depicts thematic imagery from each magazine. Upon reading, issues grant a variant of the Live & Love perk. There are nine issues in total, with each issue giving a different companion-themed perk.

 
#01 Fabulous 1st Issue: Life Long Best Friends!
Companions permanently gain +10 health.
Location: In Faneuil Hall, on the small table (on the right), attic level, just after climbing the main staircase.

 

 
#02 Nuke-The-Man!
Companions permanently inflict +5% damage.
Location: In College Square station, on the safe behind the counter, at the station entrance interior, before descending the stairs.

 

 
#03 Trim the Fat
Companions permanently gain +10 carry weight.
Location: In WRVR broadcast station, on the table near the recording desk and wall computer.

 

 
#04 The Secretary Charmer
Permanently gain +25% XP from persuading women.
Location: In Fiddler's Green Trailer Estates, inside the caravan trailer, east side of the estates (and swimming pool).

 

 
#05 Talk Yourself Sober
Permanently gain +1 Luck from alcohol when traveling with a companion.
Location: In Revere Beach station, on the concrete blocks by the cooking pot and steamer trunk, inside the promenade building, upper floor.

 

 
#06 Advice From Married Men
Companions permanently gain +5 Damage Resistance and Energy Resistance.
Location: In The Third Rail, on top of the toilet, The Third Rail restroom, entrance area (north).

 

 
#07 Beware The Man Handler
Permanently gain +25% XP from persuading men.
Location: In Bunker Hill, at the top of the monument, next to the lamp on the rusted table.

 

 
#08 An Experience to Remember
Permanently gain +5% XP while adventuring with a companion.
Location: In Hotel Rexford, on the bar counter, just right of the entrance, in the lobby..

 

 
#09 I Married a Robot!
Robot companions permanently inflict +5% damage.
Location: In Diamond City schoolhouse, inside the schoolhouse bedroom, ground floor, on a concrete block near the beds.

 

Ma*sachusetts Surgical Journal

Reading Ma*sachusetts Surgical Journal grants the Ma*sachusetts Surgery perk for each issue read. There are nine issues in total. The Ma*sachusetts Surgery perk makes any weapon inflict +2% limb damage, stacking for each issue read, up to a maximum of +18%.

 
#01 Let's Play Doctor!
Inflict +2% limb damage.
Location: In Parsons State Insane Asylum, in inside Lorenzo’s living quarters, at the very bottom floor of the facility.

 

 
#02 ER Nurses Confess All
Inflict +2% limb damage.
Location: In Medford Memorial Hospital, in the filing and storage room, west side balcony above the main lobby, one floor up from the ground.

 

 
#03 Raised by Robots
Inflict +2% limb damage.
Location: In Med-Tek Research, located on lowest floor. Entering the room where the Prevent is located, immediately to the right of the large central laboratory table on the corner of a smaller table with a broken terminal.

 

 
#04 Cryo-Technology: Haven or Tomb!
Inflict +2% limb damage.
Location: In Greater Ma*s blood clinic, in the an*lyst’s room (accessed via the wall terminal), on the desk.

 

 
#05 Happy Sedation Special.
Inflict +2% limb damage.
Location: In Sandy Coves Convalescent Home, behind the security door, next to the wall of safes, near the reception.

 

 
#06 Scars Are Cool
Inflict +2% limb damage.
Location: In Cambridge Polymer Labs, on the desk inside the Director’s office, above the reception area.

 

 
#07 Pay Now, Get Better Later!!
Inflict +2% limb damage.
Location: In Greenetech Genetics, on the table between the two red sofas and dark carpet, in the long room of the third floor on the north side of the building.

 

 
#08 Finding Your Funny Bone
Inflict +2% limb damage.
Location: In Boston Public Library, in the book return terminal (southwest area). Purchase with 50 tokens via the terminal.

 

 
#09 Better Living Through Chems
Inflict +2% limb damage.
Location: In Cabot House, top floor bedroom, east side, on the wooden desk.

 

Tales of a Junktown Jerky Vendor

Tales of a Junktown Jerky Vendor a series of magazines about trading and barter written by an unknown jerky vendor from Junktown, California. It is a post-War publication, and the covers are hand-illustrated with simple black ink brush strokes. Each issue grants the player character a level of the Junktown Vendor perk, up to a maximum of 8, which decreases the prices of items bought from vendors by about 3% per level.

 
#01 Why I Sold My Mother
Gain better prices when buying from a vendor.
Location: In Walden Pond, on the barrel with the lantern on it, inside the pipe tunnel interior cave.

 

 
#02 Take Your Business on the Road
Gain better prices when buying from a vendor.
Location: In Mystic Pines, on the sideboard table by the TV, west wall, inside the building, just north of the main entrance.

 

 
#03 The Art of Haggling
Gain better prices when buying from a vendor.
Location: In Super Duper Mart, on the metal wire magazine stand, on the northwest wall in the main room, just right of the Milton General Hospital poster and next to the drugs dispensary.

 

 
#04 Benefits of Child Labor
Gain better prices when buying from a vendor.
Location: In Longneck Lukowski's Cannery, inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead.

 

 
#05 How to Run a Successful Vendor Stand
Gain better prices when buying from a vendor.
Location: In Big John's Salvage, on the small table with the lantern, inside the caravan perched atop the containers, adjacent to the steamer trunk.

 

 
#06 Suit Up & Succeed
Gain better prices when buying from a vendor.
Location: In Wreck of the FMS Northern Star, upper level, mid-deck, on the parasol table, north side of the ship.

 

 
#07 Capitalism & You
Gain better prices when buying from a vendor.
Location: In Four Leaf Fishpacking Plant, bas*ment locker room, on the bench, western side of the plant.

 

 
#08 The Joy of Wealth
Gain better prices when buying from a vendor.
Location: In Gwinnett Brewery, inside the building, on a desk, next to a terminal, in an office, upper level, along the northwest wall. Climb the pipes and catwalks to reach the office.

 

Tesla Science Magazine

Reading issues of Tesla Science Magazine gives the player character a level of the Tesla Science perk, which makes energy weapons inflict +5% critical damage. This perk can stack up to nine times, up to a maximum of 45% with the 9 levels.

 
#01 Will Robots Rule the World?
Energy Weapons inflict +5% Critical Damage.
Location: In ArcJet Systems, in the CEO's office on the second floor, next to his terminal.

 

 
#02 Tomorrow's technology for today's Super Soldiers. Blast Off To Adventure!
Energy Weapons inflict +5% Critical Damage.
Location: In Mahkra Fishpacking, lowest floor filleting room, on a small table, northwest corner. Room below the one with the steamer trunk.

 

 
#03 Future of Warfare?
Energy Weapons inflict +5% Critical Damage.
Location: In Reeb Marina, on the wooden bench in the kitchen of the warehouse, near the birthday sweetroll.

 

 
#04 Rocket Science for Toddlers
Energy Weapons inflict +5% Critical Damage.
Location: In Rocky Cave, in Virgil's laboratory on a broken fridge, just left of his terminal.

 

 
#05 Number 1 Hits!!! Rock-o-bot Takes the Nation by Storm!!
Energy Weapons inflict +5% Critical Damage.
Location: In Poseidon Energy, in the metal desk with the bobblehead near the steamer trunk, in the central metal catwalk hut.

 

#06 U.S. Army Goes To Space
Energy Weapons inflict +5% Critical Damage.
Location: In HalluciGen, Inc., first floor, in the weaponization research lab, in the northeast corner.

 

 
#07 Giant Super Weapons!
Energy Weapons inflict +5% Critical Damage.
Location: In Ma*s Fusion building, on the computer bank, ninth floor southeast mezzanine room, upper offices above the gla*s floor.

 

 
#08 What is Plasma, Anyway?
Energy Weapons inflict +5% Critical Damage.
Location: In General Atomics Factory, in the upper floor office, on a metal desk against the west wall, directly above the entrance lobby.

 

 
#09 Geckos and Gamma Radiation – The Key to Prolonged Life?
Energy Weapons inflict +5% Critical Damage.
Location: In University Point: Sedgwick Hall, top floor, northern computer room, northeast corner on a small table. Access via the open curtains.

 

Total Hack

Total Hack is a paperback magazine with aged covers. The details on the covers are done entirely in ASCII art, a style of illustration that uses a*sorted symbols on a computer to create a picture. Reading an issue of Total Hack adds a holotape to the player character’s inventory. Each holodisk can be loaded into a terminal controlling protectrons, spotlights, or turrets to access unique options for all connected units of that specific type.


#01 Control Turrets
Includes the turret hacking source code.
Location: In Wildwood Cemetery, under the tree in the center of the cemetery.

 

 
#02 Control Robots
IIncludes the robot hacking source code.
Location: In Wattz Consumer Electronics, bas*ment server room, on the terminal desk, north wall.

 

 
#03 Control Spotlights
Includes the spotlight hacking source code.
Location: In The Shamrock Taphouse, held by the female mannequin standing on the table in the “game” room with the chessboard.

 

Tumblers Today

Tumblers Today a book containing information about the art of locksmithing or rather information of the latest in mechanical locks found in safes, footlockers, and doors. Reading issues of Tumblers Today gives the player character a level of the Tumblers Today perk, which gives a bonus to lockpicking, translating to a wider “sweet spot” when picking locks. This perk can be stacked up to five times.

 
#01 Bobby Pins – More Effective Than Lockpicks?
Lockpicking is easier.
Location: In Easy City Downs, on the side chest by the black sofa, in the commentator’s area, southwest side of the racetrack.

 

 
#02 Confessions of a Housebreaker
Lockpicking is easier.
Location: In Fens Street Sewer, next to the holotape on the metal drawers, inside the “cell” area of the sewers, northwest catwalks and tunnels.

 

 
#03 Open Any Lock in 5 Seconds Flat
Lockpicking is easier.
Location: In West Roxbury Station, in the open locker, northern end of the eastern platform (in the maintenance room), next to the wall button

 

 
#04 Locksmith Certification Special – Pa*s With Flying Colors
Lockpicking is easier.
Location: In Malden Center, inside one of the red freight train cars in the raider camp after taking an elevator to the deepest part of this location.

 

 
#05 Mysteries of the Master Key Exposed!
Lockpicking is easier.
Location: In Poseiden Energy Turbine 18-F, in the metal control room, northwest corner of the facility, by the steamer trunk, on a metal shelf.

 

U.S. Covert Operations Manual

Produced by the United States Army before the Great War, the U.S. Covert Operations Manual provides training and information to its personnel in the art of subterfuge. The manuals were not intended for public circulation and were marked “Authorized Eyes Only”. Each magazine gives a rank of the Covert Operations perk which makes one more difficult to detect while sneaking.


FH 5-01, Whistling in the Dark
More difficult to detect while sneaking.
Location: In Lexington: The Switchboard, on the desk by the terminal in the executive office above the open office and double stairwell area.

 

 
FH 5-02, Urban Camouflage
More difficult to detect while sneaking.
Location: In USS Constitution, ship interior, on a corner table inside the captain's cabin.

 

 
FH 5-03, Facepaint Fundamentals
More difficult to detect while sneaking.
Location: In Federal Ration Stockpile, on the main table in front of the sofa, in Red Tourette's base, southeast tunnels near exit to Lonely Chapel.

 

 
FH 5-04, Not the Soldiers You're Looking For
More difficult to detect while sneaking.
Location: In Abandoned shack (Federal Surveillance Center K-21B), in the federal surveillance center, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal.

 

 
FH 5-05, Who Goes There?
More difficult to detect while sneaking.
Location: In Fort Strong, on the desk of General Brock, southwest corner of the first floor in the armory.

 

 
FH 5-06, Squeaky Floorboard, Sudden Death
More difficult to detect while sneaking.
Location: In Fort Hagen: Command Center, on the side table of the bedroom and kitchenette room, just east of the armory. The room can't be reached until the Reunions quest becomes active.

 

 
FH 5-07, Bushes, Boxes, and Beehives Camouflage Special*
More difficult to detect while sneaking.
Location: In Libertalia, by the red chair and oil lamp on an exposed outlook on the main shanty ship, on the last level before the entrance to the cap

 

 
FH 5-08, Getting the Drop on Communists
More difficult to detect while sneaking.
Location: In National Guard Training Yard, on a table in the cafeteria of the National Guard barracks, near a cooler (northwest, first floor).

 

 
FH 5-09, Look Better in Black
More difficult to detect while sneaking.
Location: In Revere Satellite Array, in the shanty hut atop the central satellite support (without the dish).

 

 
FH 5-10, Tiptoe Through the Tulips
More difficult to detect while sneaking.
Location: In USAF Satellite Station Olivia, inside the computer room (intel room) near the entrance unlocked by terminal (southeast interior) or with key found in last room on lower level in steamer trunk, on the desk with the mini nuke.

 

Unstoppables

The Unstoppables is a comic book published by Hubris Comics. The group is formed of the Silver Shroud, Mistress of Mystery, The Inspector, Manta Man and Grognak the Barbarian; characters which all appear in different comics. Upon reading, the Sole Survivor gains a level of the Unstoppable perk which gives a +1% chance of avoiding all damage from an attack. This perk can be stacked up to five times, giving a 5% chance to avoid all damage.

 
#01 Commie-Kazi VS. Manta Man
+1% chance of avoiding all damage from an attack.
Location: In Westing Estate, on the shack floor, in the shack in the middle of the lake (take the wooden elevated bridge), with the lantern on the wooden floor near the mattress.

 

 
#02 Dr. Brainwash and His Army of De-Capitalists!
+1% chance of avoiding all damage from an attack.
Location: In Shaw High School, in the library office on the lower level, with the steamer trunk. North area.

 

 
#03 Trapped In The Dimension Of The Pterror-Dactyls!
+1% chance of avoiding all damage from an attack.
Location: In Suffolk County Charter School, in the library room, upper floor, by the holotape and steamer trunk.

 

 
#04 Visit the Ux-Ron Galaxy!!
+1% chance of avoiding all damage from an attack.
Location: In D.B. Technical High School, bas*ment level swimming pool, northwest corner wall, on a small round table, above a Fat Man and near the steamer trunk.

 

 
#05 Who Can Stop The Unstoppable Grog-Na-Rok?!
+1% chance of avoiding all damage from an attack.
Location: In Suffolk County Charter School, in the library room, upper floor, by the holotape and steamer trunk.

 

Wasteland Survival Guide

Wasteland Survival Guide is a post-War edition magazine series, written and illustrated with crude pen drawings. Reading an issue of this comic will grant a variant of the Wasteland Survival perk, (except for two) focusing on increasing survival efficiency with a specific topic.

 
#01 Farming The Wastes
Heal +50% more from fruits and vegetables.
Location: In Wreck of the USS Riptide, inside the ship, on a table, under the bridge on the water's level.

 

 
#02 Insect Repellent Special
Permanently take 5% less damage from insects.
Location: In Crater house, western side of the crater, on the table, lower level of a stilt shack with a lantern and caps stash on a table.

 

 
#03 The Bright Side of Radiation Poisoning
Permanently heal +50% from irradiated packaged food and drink.
Location: In Egret Tours Marina, on the counter of the diner and coolant recharge station.

 

 
#04 The Scrapyard Home Decoration Guide
Permanently unlock new decoration (two lawn flamingos) in workshop settlements (this perk won't be shown in perk-list of the Pip-Boy).
Location: In Lynn Woods, on the sleeping bag, inside the main shack with the steamer trunk.

 

#05 Guide To Diamond City
Diamond City is now permanently marked on your map (this perk won't be shown in perk-list of the Pip-Boy).
Location: In Gorski Cabin, in the underground bunker (root cellar found on the floor in the cabin), follow the hallway all the way to the end, by the journal terminal, on a metal desk.

 

 
#06 Commonwealth Coupon Spectacular
Permanently gain +10% discount from food and drink vendors.
Location: In Nahant Oceanological Society, on the metal desk with the typewriter, entrance room area, ground floor (it is not in the laboratory building).

 

 
#07 Water Aerobics for Ghouls
Permanently swim 25% faster.
Location: In Old Gullet Sinkhole, on a concrete block inside the sinkhole, by the cooking pot station.

 

 
#08 Self-Defense Secrets
Permanently take 5% less damage from melee attacks.
Location: In Ranger Cabin, on the sideboard table in the cabin.

 

 
#09 Hunting in the Wastes
Permanently collect more meat from animal kills.
Location: In Sunshine Tidings co-op, in the locked cabin near the silos, on the floor near a mattress and steamer trunk.

 

 

Hot Rodder

Hot Rodder is a pre-War magazine for automotive enthusiasts. By reading the Hot Rodder magazine, the Sole Survivor is able to unlock a new custom paint job for power armor. There are three Hot Rodder magazine paint jobs; all of them grant a +1 Agility bonus when painted on a full set of power armor:

 
#01 Shark Paint Schemes!
Paint Shark - Olive base with a shark mouth on the torso.
Localización: In Atom Cats garage, on the bedside table in Zeke's trailer.

 

 
#02 Hot Pink!
Paint Hot Pink - Pink base with white scallops.
Localización: In Milton parking garage, by a table next to a bed on the top floor.

 

 
#03 Flame Job!
Paint Flames - Red base with black flames.
Localización: In Robotics disposal ground, on the desk inside the building.

 

La Coiffe

La Coiffe is a pre-War magazine about hair styles. By reading issues, the Sole Survivor unlocks additional hairstyles at the barber.

 
#01 Megaton Hair
Megaton Hair (Female)
Location: In Fallon's department store, in the upper floor octagonal room, by the steamer trunk, west side of the building near the roof exit.

 

 
#02 The Hornet's Nest
Hornet's Nest (Female), Anchorage (Male)
Location: In Charlestown laundry, in a shopping basket on top of one of the washing machines. The actual location is southeast of Bunker Hill. The building has a Joe's Spuckie Billboard ontop of it. It's right beside the river.

 

Picket Fences

Picket Fences reading an issue unlocks advanced settlement structures at settlement workshops.

 
#01 The House of Tomorrow...Today!
You are now able to build picket fencing at settlement workshops.
Location: In Beantown Brewery, in the foreman’s concrete wall office, upper walkways of the main vat room, near the steamer trunk. Tower Tom is guarding this room.

 

 
#02 Modern Hearth!
You are now able to build high tech lights at settlement workshops.
Location: In Hardware Town, in the upstairs office on the desk with the key, center of the building, near the steamer trunk.

 

 
#03 Essential Upgrades!
You are now able to build new statues at settlement workshops.
Location: In Saugus Ironworks, blast Furnace area, on the catwalk just below the steamer trunk and bobblehead.

 

 
#04 Modern Lawn Care!
You are now able to build potted plants at settlement workshops.
Location: In Combat Zone, on the formica table, ground level near the bar, in front of the main stage.

 

 
#05 Welcome Home!
You are now able to build patio furniture at settlement workshops.
Location: In Weston Water Treatment Plant, in the metal office overlooking the generator room, before descending to the main treatment chamber.

 

RobCo Fun

Each issue of RobCo Fun collected adds a unique holotape to the Sole Survivor’s inventory. When used, the holotape plays a game based on a retro video game. The holotapes can be used at any time, provided they are in the Sole Survivor’s inventory and can be played on either their Pip-Boy or on any terminal. Unlike most other magazines, RobCo Fun issues respawn and can be collected an infinite amount of times.

 
#01 Red Menace
Includes the Red Menace holotape game.
Location: In Vault 111, in the cafeteria area of the shelter.

 

 
#02 Atomic Command
Includes the Atomic Command holotape game..
Location: In Museum of Freedom, in the chamber above the front doors, where Preston is holed up, on Sturges' desk.

 

 
#03 Pipfall
Includes the Pip-Fall holotape game.
Location: In Goodneighbor, in the Memory Den, in Amari's back room sitting on a cabinet in the distant corner.

 

 
#04 Zeta Invaders
Includes the Zeta Invaders holotape game.
Location: In Fort Hagen, in command Center - adjacent to Kellogg's terminal under a table, in the chamber where Kellogg is spoken to.

 

 
#05 Grognak & the Ruby Ruins
Includes the Grognak & the Ruby Ruins holotape game.
Location: In Valentine Detective Agency, on a desk, inside the Valentine’s Detective Agency located in Diamond City Market.

 

Taboo Tattoos

Taboo Tattoos gives a free facial tattoo available at any facial reconstruction surgeon.

 
#01 13
Four leaf clover with wishbone and '13' below it on one's cheekbone
Localización: In Ma*s Pike Tunnel, in a locked room to the south, next to Det. Perry's holotape.

 

 
#02 Anchor
Anchor and stars on the forehead.
Localización: In Thicket Excavations, in the metal trailer caravan on the marble edge (south) of the excavation area, close to two other trailers

 

 
#10 Eagle's Nest
Cartoon eagle on throat.
Localización: In Concord civic access, in the scavenger's sleeping area, close to the steamer trunk, the western area near exit stairs.

 

 
#12 Skulls Are Hip!!
Radioactive skull on one's forehead.
Localización: In Irish Pride Industries shipyard, on a metal table, inside the docked ship, in the shipyard interior

 

 
#16 Sailor
Upside-down horseshoe, "bad luck" on the forehead.
Localización: In Vault 81, oon the lowest level of the atrium, in the barber's shop

 

You’re SPECIAL!

You’re SPECIAL! is a book published and written for children by Vault-Tec. This book identifies the seven key attributes that are viewed the most desirable in a vault resident. The attributes are as follows in order: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck (S.P.E.C.I.A.L.). Each of the attributes are given a brief description:

  • S is for Strength, and that means I am strong! I can carry lots of toys and swing stuff all day long!”
  • P is for Perception, a long funny word! It means what I tasted, smell, saw and heard!”
  • E is for Endurance, and that’s how long I can play! I’m always really healthy, and have energy all day!”
  • C is for Charisma, it’s why people think I’m great! I make my friends all laugh and smile, and never want to hate!”
  • I is for Intelligence, it means I’m really smart! I use my brain for lots of stuff, like science, math and art!”
  • A is for Agility, that’s how I get around! I move real fast and easy, and I never make a sound!”
  • L is for Luck, and it’s simple, you see! It means that good things always happen to me!”

 

 
You're SPECIAL!
+1 on any attribute of SPECIAL.
Location: In The House of Tomorrow, in Shaun's room, where Codsworth resides.

 

 

Islander’s Almanac (DLC Far Harbor)

Islander’s Almanac is a series of post-War magazines detailing various tips and tricks to better survive the Island’s natural hazards. Reading an almanac increases the rank of the perk of the same name.

 
#01 Pincer Dodge
Take 5% less damage from Mirelurk melee attacks.
Location: In Northwood Ridge Quarry, inside the quarry's interior area, on a bedside table at the top of the indoor shack.

 

 
#02 Precision Hunting
5% higher VATS chance against animals the player is in combat with.
Location: In Brooke's Head Lighthouse, top of the lighthouse, on a small broken bookcase next to the cooking stove.

 

 
#03 Far Harbor Sightseer's Guide
Marks multiple locations on the map.
Location: In The Last Plank, on the table where Old Longfellow is sitting when first met.

 

 
#04 Children of Atom Exposé
Receive 10% less damage from radiation-based attacks.
Location: In Acadia, on Dejen's counter next to the group of candles.

 

 
#05 Recipe Roundup
Unlocks sludge based recipes at chemistry stations.
Location: In National Park visitor's center, on the counter under a burnt trade magazine in the room to the right of the front entrance, i.e. the gift shop.

 

SCAV! (DLC Nuka-World)

SCAV! magazines appear to be black and white hand-drawn comic books. The subject matter and art indicate that they were created post-War. Each issue that is collected adds its own SCAV! perk, ranging from damage modifiers to speech and SPECIAL boosts.

 
#01 The Terrible Truce
Increases speech challenge success chance by 10%.
Location: In Galactic Zone, behind Starport Nuka, on a brown crate near a campfire and sleeping mats, right next to an explosives box.

 

 
#02 Fear the Knife King
+25% Combat Knife and Switchblade damage.
Location: In Nuka-World junkyard, in a barn on the outskirts of the junkyard. On the top floor of the barn, sitting on a desk, next to a safe and an attacking animatronic alien.

 

 
#03 Mutant Fists of Stephie Knuckles
+10% hand to hand weapon damage.
Location: In Kiddie Kingdom, in the Fun House, from the room with the rotating bottles, head into the Hypno Halls and use the tunnel on the right. Once through that tunnel, turn left and take the tunnel straight ahead. It is on the floor next to a raider's body.

 

 
#04 Nuka Brahmin Stampede!
+5% explosives damage.
Location: In Grandchester Mystery Mansion, behind the master lock leading to the attic, it is on a box to the right.

 

#05 That No-Caps Rage
+1 Strength & +1 Endurance if you have <= 10,000 caps.
+2 Strength & +2 Endurance if you have <= 1,000 caps.
+3 Strength & +3 Endurance if you have <= 100 caps.
Location: In Dry Rock Gulch, on the roof of the central building. In order to access this area without a jet pack, Nuka-World's power needs to be restored. The employee area can be accessed via a terminal on the southeast side along the outer wall of the Dry Rock Gulch park. The terminal and door are hidden behind a large bush. It is possible to access the area before turning on the power. Access it from the theater. Inside, hop over the eastern wall.

 

Thanks for reading this guide, I hope it’s helpful.

If you have any suggestions or questions, feel free to post them as a comment.

Written by iamrure

Here we come to an end for the All Magazines – Fallout 4 guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

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