Crafting datadump – The Slormancer

admin

Here’s some info for the people who want to optimize their equipment, it’s not really something you can’t find in the game (except for the legendary effects), but it’s good for planning. If you’re looking for a specific stat, use Ctrl+F so you can skip the wall of text with things you may or may not know.

Remember, this is a WIP and the game still in early access, also i’m not native english speaker so if you see any typo or something that could be rephrased, leave a comment.

Note: the stats in this guide use lvl 50 items

Note 2: this datadump is valid until january (or the next update). I don’t know what other change will bring that patch.

NPCs: Rick and Friederich

This is an introduction of the npc mentioned in this guide.

Note: you have to invest goldus to perform some actions, that suck but that’s how it work. The game still in early access, so hopefully, that will change.

Crafting datadump - The Slormancer - NPCs: Rick and Friederich - 0736E00E9

Rick is the NPC who can reinforce your equipment with the crafting resources (mainly slormites), and craft slormites.

Crafting datadump - The Slormancer - NPCs: Rick and Friederich - 19684B4B6

Friederich is the NPC who can reforge stats and scores with slormandrites and slormelines, and craft those resources with fragments.

Resources: Slormite, slormandrite, slormeline and fragments

First, let’s look at this stash, we can find 4 types of crafting items.

-The first group (red) are slormites, you can use those items to Rick Man*lan for item reinforcement.

-The second group (blue) are slormandrite, you can use those items to reforge the item special stats (or in the case of the slormandrite of fate, to reforge any stat) with Friederich or you can get bonus chance in different reinforcement stats when you reinforce an item with Rick.

-The third group (violet) are slormeline, you need those items to reforge stats or scores,for the last one you need the slormandrite of fate. If you use it with rick, it increase the chance of successful reinforcemente.

-The last group (green) are fragments, you can get those via drop, scrap items for fragments with Friederich or buy them from Jemma. You can go to Friederich to turn fragments into slormeline or slormandrite.

Slormandrites

From left to right:

-of aptitude

-of harmony

-of fate

-of virtue

-of negation

-of true potential

Slomeline

(Fragments use the same color code)

From left to right:

-Normal

-Magic

-Rare

-Epic

-Legendary

Rick: Reinforcement and Slormite merge

When you go to Rick, you have 2 tabs.

-The first tab is the reinforcement. When you see this tab, you have 5 values and 5 slots.

Values

  • Potential: the base success rate, you fill this bar by gaining exp with the item equiped. You don’t need to fill this stat to reinforce an item, but it’s recomended.
  • Critical reinforcement: the chance of getting +15% stats in a successful critical reinforcement.
  • Double reinforcement: the chance of reinforce the selected equipment twice.
  • Failure: it’s the chance of failing a reinforcement, this value is multiplier (ex: if you have a 80% success rate and 50% failure, the final number is 40%).
  • Calculated success rate: when i mention this value, is the one on the right, it shows the final succes rate.

Slots

  • Equipment (Top left): there’s not much to say about this one, you drop the equipment you want to reinforce.
  • Slormite (Top right): In this slot you can drop any slormite, different tiers have different bonus/penalty depending of the reinforcement tier of your equipment. You can only use one unit.
    Tier
    Critical (%)
    Double (%)(rounded down)
    Failure (%)

     

    item tier = Slormite
    10
    4,5
    0

     

    item tier > Slormite
    10
    4,5
    50 per – tier*

     

    item tier < Slormite
    10 + (10 per + tier)
    4,5 + (4,5 per + tier)
    0

     

    *This value can exceed the 100%, but the game will not display the excess

    -Slormite merge and Reinforcement base cost

    Slormite tier
    Slormite merge cost
    Normal
    Magic
    Rare
    Epic
    Legendary

     

    0
    2
    29
    37
    44
    118
    176

     

    1
    5
    59
    74
    88
    235
    353

     

    2
    10
    118
    147
    176
    470
    706

     

    3
    20
    235
    294
    353
    941
    1411

     

    4
    39
    470
    588
    706
    1882
    2822

     

    5
    78
    941
    1176
    1411
    3763
    5645

     

    6
    157
    1882
    2352
    2822
    7526
    45158

     

    7
    314
    3763
    4704
    5645
    15053
    90317

     

    8
    627
    7526
    9408
    11290
    30106
    180634

     

    9
    1254
    15053
    18816
    22579
    60211
    361267

     

    10
    2509
    30106
    37632
    45158
    120422
    180634

     

    11
    5018
    60211
    75264
    90317
    240845
    361267

     

    12
    10035
    x
    x
    x
    x
    x

     

    13
    20070
    x
    x
    x
    x
    x

     

    14
    40141
    x
    x
    x
    x
    x

     

  • Extras: The last 3 slots are optionals, but they can help with the reinforcement stats, you can use slormandrites or slormelines, with different effects. You can use 3 differents slormandrites and slormelines in any quantity. Adding items in those slots will increase the price of the reinforcement.-Slormandrites effect
    Slormandrite
    Effect

     

    of aptitude

    +5% Critical reinforcement

    +3% Critical potential (i think this affect the bonus from critical reinforcement, i need to test that).

     

    of harmony
    -1% failure chance.

     

    of fate
    +1% Reinforcement chance, Critical reinforcement, Critical potential, Double reinforcement, and failure (yup, 1% of each)

     

    of virtue

    +5% Double reinforcement

    +3% failure

     

    of negation
    The slormite is not consumed if the reinforcement fail.

     

    of true potential
    The potential of the item will not be reseted if the reinforcement fail.

     

    -Slormandrite added cost per unit

    Slormandrite
    Cost

     

    of aptitude
    +241~242

     

    of harmony
    +231~232

     

    of fate
    +154~155

     

    of virtue
    +250~251

     

    of negation
    +523

     

    of true potential
    +3940~3941

     

    -Slormeline effect

    Slormeline tier
    Reinforcement chance

     

    Normal
    +0.1%

     

    Magic
    +0.5%

     

    Rare
    +2%

     

    Epic
    +15%

     

    Legendary
    +75%

     

    Note: these bonus are aditive to the final calculated value

    -Slormeline added cost per unit

    Item tier
    Cost

     

    Normal
    +49

     

    Magic
    +210

     

    Rare
    +948

     

    Epic
    +7585

     

    Legendary
    +37926

     

    Note: the cost is the same for all slormelines tiers, what change is the tier of the item.

    -The second tab, is the slormite merge, you can merge different tiers of slormites using 3 of the slormites of the previous tier (tier 1 need 3 tier 0, tier 2 need 3 tier 1, etc), except the tier 0, this tier need 25 normal and 10 magic fragments.

 

Friederich: Reforge, salvage, resource craft and filter-o-tron 3000 Mk.II

When you talk to Friederich you have 4 tabs

Crafting datadump - The Slormancer - Friederich: Reforge, salvage, resource craft and filter-o-tron 3000 Mk.II - 21AAEE3D3

Reforge

With this option, you can personalize your equipment, you can take any equipment and upgrade the tier (normal->magic->rare->epic->legendary).

Reforge have multiple options depending of the tier of the item.

You can find the posible stats in the next sections

  • Non special stats
    Reforge all scores
    1x Slormandrite of fate
    Reroll the unlocked scores of non special stats (including legendaries scores)

     

    Reforge (tier) scores
    1x (tier) slormeline and 1x Slormandrite of fate
    Only reroll the (tier) unlocked score

     

    Reforge (tier) stats
    1x (tier) slormeline
    Reroll the stat of that tier

     

    Lock (name of the stat and score)
    3x (tier) slormeline
    The locked stat and score can’t be rerolled

     

    Unock (name of the stat and score)
    9x (tier) slormeline
    Unlock the locked stat, now that stat and score can be rerolled

     

    Add (next tier) stats
    5x (next tier) slormeline
    Upgrade the tier of the item

     

  • Special statsUnlike the non special stats, these stats are not influenced by the item level.
    Action
    Resource
    Effect

     

    Add reaper stats
    5x Slormandrite of harmony
    Gives your equipment a random slorm reaper stat and level modifier

     

    Reforge reaper scores
    1x Slormandrite of harmony and 1x Slormandrite of fate
    Reroll the score of the slorm reaper level modifier (Up to 5 levels)

     

    Reforge reaper stats
    1x Slormandrite of harmony
    Change the group of reaper level modifier*

     

    Add mastery stats
    5x Slormandrite of aptitude
    Gives your equipment a random mastery stat and level modifier.

     

    Reforge mastery scores
    1x Slormandrite of aptitude and 1x Slormandrite of fate
    Reroll the score of the mastery level modifier (Up to 2 levels)

     

    Reforge mastery stats
    1x Slormandrite of harmony
    Change the skill affected by the level modifier

     

    Add atribute stat
    5x Slormandrite of virtue
    Gives your equipment a random atribute stat modifier and score

     

    Reforge atribute scores
    1x Slormandrite of virtue and 1x Slormandrite of fate
    Reroll the score of the atribute stat modifier (Up to 3 levels)

     

    Reforge atribute stats
    1x Slormandrite of virtue
    Change the atribute affected by the modifier

     

    Note: these stats can’t be locked, but can’t be rerolled by reroll all. Also, they can be added in any item, ignoring the tier.

    *If you check the reaper, above the reaper damage, there’s a name, each group have multiple reapers.

    Note about the mastery: If you use an equipment with mastery bonus, let’s say the mage, with arcane breach, if you use the same item with the knight, that mastery will change to wirlwind, because they’re learned in the same level, it’s the same with the specializations.This change with the character and it’s not permanent.

  • Misc
    Action
    Resource
    Effect

     

    Update item level
    1x Slormandrite of true potentiale
    Increase the level of the item by 1

     

    Extract slormite
    1x Slormandrite of negation
    Turn the item into slorm*

     

    *This function only work for legendaries. I never used this option so i don’t know how’s the exchage rate, i can’t tell if it’s faster to farm slorm via expedition or farming legendaries.

Salvage

Turn items into fragments from their respective tier, you can use the hamer icon with the tier color to savage all non equiped items from that tier, for the legendaries, you have to drop the item manually.

Resource merge

  • SlormelinesEach slormeline require 100 fragments with the same tier, EX: normal need 100 normal fragments, magic use 100 magic fragments, etc.
    Slormeline tier
    Cost

     

    Normal
    33

     

    Magic
    140

     

    Rare
    632

     

    Epic
    5057

     

    Legendary
    25284

     

  • Slormandrite
    Item
    Fragments
    Goldus

     

    of fate
    100x normal and 50x magic
    103

     

    of negation
    100x normal and 50x rare
    349

     

    of true potential
    300x normal and 50x epic
    2626

     

    of aptitude
    200x normal, 50x magic and 4x rare
    161

     

    of harmony
    200x normal, 50x magic and 3x rare
    154

     

    of virtue
    200x normal, 50x magic and 5x rare
    167

     

Filter

There’s not much to say about this, but it’s a time saver. You can turn dropped items into goldus, fragments or nothing and select the exceptions, without having to return with the full inventory to Jemma or Friederich.

Stats: Basics

Crafting datadump - The Slormancer - Stats: Basics - 351209B19

Equipments have 5 different tiers, normal, magic, rare, epic.

Legendary is a different cla*sification, an item can be normal/magic/rare/epic and legendary at the same time.

Each tier, come with stats of the same and the previous tiers.

Legendaries usually are dropped with normal and magic stats. I don’t know if legendaries with higher tiers stats can be dropped, but they can be crafted.

Each item can have up to 2 normal, 1 magic, 1 rare, 3 epic, 1 legendary stat, 1 slorm reaper modifier (up to +5 levels), 1 mastery modifier (up to +2 levels) and 1 atribute modifier (up to +3 points).

Crafting datadump - The Slormancer - Stats: Basics - 0BA9EDC5A

Stats: Growth

as stated in the patch 0.2

“Reinforcement now offers diminshing returns. +1 Reinforcement gives a +15% bonus, +2 gives +14% bonus, up to +15 and above granting a +1% bonus to the Reinforced stat.

That is instead of the former Reinforcement that granted +15% bonus to stats, at any Reinforcement level.”

This bonus is accumulative. That mean when you reinforce an item to 2, the next bonus is 29% (15%+14%) of the base stats. When you go beyond the 14 reinforcement, the rest of the reinforcement will add 1% to that bonus.

Also, this growth use the real stat value, stats in % are rounded to every 0,5% (except the leech stats).

“Yep, this is because internally, the game don’t store the value as “12%” but rather a value from 1 to 100

Meaning that with the rounded value, the game shows you 12%, but in reality it’s more like 11.9 (i don’t know the exact value, but u get the point)

And therefore the multiplicative bonus of reinforcement don’t give the exact same value”

Ex:

Looking at the minion damage, all those items have the same base value. But all helmets have the same growth but the cape have a little bit more. All those bonus are from 0 to 1 reinforcement. That mean the cape have different real value.

Crafting datadump - The Slormancer - Stats: Growth - 99DD2CE5C

Stats: Helmet

Normal

StatScore
Armor224~320
Elemental damage157~224
Elemental resistance168~240
Evasion235~336
Mana regeneration67~96
Max life381~544
Max mana515~736
Minion increased damage8,5%~12%
Thorns damage78~112

Magic/rare

StatScore
All damage reduction1%~1,5%
Ancestral strike chance2%~2,5%
Ancestral strike damage18%~26%
Area increased effect5,5%~8%
Area increased size5,5%~8%
Armor(Flat)144~208
Armor(%)5,5%~8%
Damage overtime7%~10,5%
Elemental damage(Flat)101~146
Elemental damage(%)2%~2,5%
Elemental penetration11%~15,5%
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Elite damage reduction3,5%~5%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Inner fire chance14,5%~21%
Inner fire damage21,5%~31%
Inner fire duration14,5%~21%
Life regeneration22~31
Life on hit4~5
Mana regeneration(Flat)43~62
Mana regeneration(%)7%~10,5%
Mana on hit7~10
Mana on kill26~42
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Melee damage reduction2,5%~4%
Minion increased damage5,5~8
Projectile damage reduction2,5%~4%
Rebound chance5,5%~8%
Thorm damage(Flat)50~73
Thorm damage(%)3,5%~5%

 

Stats: Amulets

Normal

StatScore
Armor8,5%~12%
Elemental damage3%~4%
Elemental resistance8,5%~12%
Evasion5,5%~8%
Magic item quality3%~4%
Magic item quantity3%~4%
Mana regeneration67~96
Max life5,5%~8%
Max mana5,5%~8%
Minion increased damage8,5%~12%
Raw damage3%~4%
Retaliation33,5%~48%

Magic/rare

StatScore
Ancestral strike chance2%~2,5%
Area damage reduction2,5%~4%
Area increased effect5,5%~8%
Area increased size5,5%~8%
Armor(Flat)144~208
Armor(%)5,5%~8%
Armor penetration11%~15,5%
Attack speed5,5%~8%
Aura increased effect7%~10,5%
Critical strike chance2%~2,5%
Damage overtime7%~10,5%
Elemental damage(Flat)101~146
Elemental damage(%)2%~2,5%
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Fragments find5,5%~8%
Magic items quality2%~2,5%
Magic items quantity2%~2,5%
Mana regeneration(Flat)43~62
Mana regeneration(%)7%~10,5%
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Minion increased damage5,5~8
Movement speed3,5%~5%
Raw damage(Flat)50~73
Raw damage(%)2%~2,5%
Retaliation21,5%~31%
Tenacity7%~10,5%
Thorn damage3,5%~5%
Increased totem effect11%~15,5%

 

Stats: Armor

Normal

StatScore
Armor(Flat)224~320
Armor(%)8,5%~12%
Elemental damage257~224
Elemental resistance(Flat)168~240
Elemental resistance(%)8,5%~12%
Evasion(Flat)235~336
Evasion(%)5,5%~8%
Max life381~544
Max mana515~736
Raw damage78~112
Thorn damage78~112

Magic/rare

StatScore
All damage reduction1%~1,5%
Area damage reduction2,5%~4%
Armor(Flat)144~208
Armor(%)5,5%~8%
Armor penetration11%~15,5%
Elemental damage(Flat)101~146
Elemental damage(%)2%~2,5%
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Life regeneration(Flat)22~31
Life regeneration(%)5,5%~8%
Life on hit4~5
Life on kill29~42
Mana regeneration(Flat)43~62
Mana on hit7~10
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Melee damage reduction2,5%~4%
Melee Recast chance5,5%~8%
Projectile damage reduction2,5%~4%
Raw damage(Flat)50~73
Retaliation21,5%~31%
Thorn damage(Flat)50~73
Thorn damage(%)3,5%~5%

 

Stats: Cape

Normal

StatScore
All damage reduction1,5%~2%
Armor224~320
Attack speed8,5%~12%
Aura increased effect11%~16%
Damage overtime11%~16%
Elemental resistance168~240
Evasion235~336
Experience gain8,5%~12%
Goldus8,5%~12%
Life regeneration34~48
Magic item quality3%~4%
Magic item quantity3%~4%
Mana regeneration67~96
Max life381~544
Max mana515~736
Minion increased damage8,5%~12%
Movement speed5,5%~8%
Slorm find8,5%~12%

Magic/rare

[td22~31[/td]

StatScore
All damage reduction1%~1,5%
Area increased effect5,5%~8%
Area increased size5,5%~8%
Armor144~208
Attack speed5,5%~8%
Aura increased effect7%~10,5%
Damage overtime7%~10,5%
Damage to elite9%~13%
Elemental resistance108~156
Evasion151~218
Experience gain5,5%~8%
Fork chance3,5%~5%
Fragment find5,5%~8%
Goldus find5,5%~8%
Inner fire chance14,5%~21%
Life regeneration(Flat)
Life regeneration(%)5,5%~8%
Magic item quality2%~2,5%
Magic item quantity2%~2,5%
Mana regeneration(Flat)43~62
Mana regeneration(%)7%~10,5%
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Minion increased damage5,5~8
Movement speed3,5%~5%
Overdrive chance7%~10,5%
Rebound chance5,5%~8%
Retaliation21,5%~31%
Slorm find5,5%~8%
Tenacity7%~10,5%
Totem increased effect11%~15,5%

 

Stats: Belt

Normal

StatScore
All damage reduction1,5%~2%
Ancient strike chance3%~4%
Ancient strike damage28%~40%
Armor224~320
Aura increased effect11%~16%
Critical strike chance3%~4%
Critical strike damage17%~24%
Elemental damage157~224
Elemental resistance168~240
Evasion235~336
Movement speed5,5%~8%
Raw damage78~112
Thorns damage78~112

Magic/rare

StatScore
All damage reduction1%~1,5%
Ancient strike chance2%~2,5%
Ancient strike damage18%~26%
Area increased effect5,5%~8%
Area increased size5,5%~8%
Armor144~208
Armor penetration11%~15,5%
Aura increased effect7%~10,5%
Critical strike chance2%~2,5%
Critical strike damage11%~15,5%
Damage to elite9%~13%
Elemental Damage101~146
Elemental resistance108~156
Elite damage reduction3,5%~5%
Evasion151~218
Inner fire chance14,5%~21%
Inner fire damage21,5%~31%
Inner fire duration14,5%~21%
Life regeneration5,5%~8%
Movement speed3,5%~5%
Overdrive chance7%~10,5%
Overdrive damage16%~23,5%
Raw damage50~73
Rebound chance5,5%~8%
Retaliation21,5%~31%
Thorn damage50~73
Thorn damage3,5%~5%
Totem increased effect11%~15,5%

 

Stat: Shoulder

Normal

StatScore
Armor224~320
Attack speed8,5%~12%
Elemental damage157~224
Elemental resistance168~240
Evasion235~336
Raw damage78~112
Retaliation33,5%~48%
Thorns damage78~112

Magic/rare

StatScore
Armor144~208
Armor penetration11%~15,5%
Attack speed5,5%~8%
Damage to elite9%~13%
Elemental Damage101~146
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Fork3,5%~5%
Inner fire chance14,5%~21%
Inner fire damage21,5%~31%
Inner fire duration14,5%~21%
Max life235~354
Max life3,5%~5%
Max mana331~478
Max mana3,5%~5%
Melee recast chance5,5%~8%
Pierce3,5%~5%
Raw damage(Flat)50~73
Raw damage(%)2%~2,5%
Retaliation21,5%~31%
Thorn damage50~73
Thorn damage3,5%~5%

 

Stats: Bracer

Normal

StatScore
Ancestral strike chance3%~4%
Armor224~320
Attack speed8,5%~12%
Elemental damage157~224
Elemental resistance168~240
Evasion235~336
Raw damage78~112

Magic/rare

StatScore
Ancestral strike chance2%~2,5%
Ancestral strike Damage11%~15,5%
Armor144~208
Attack speed5,5%~8%
Critical strike chance2%~2,5%
Critical strike Damage11%~15,5%
Damage to elite9%~13%
Elemental Damage101~146
Elemental resistance108~156
Evasion151~218
Fork3,5%~5%
Mana leech0,36%~0,52%
Mana on hit7~10
Melee damage reduction2,5%~4%
Melee recast chance5,5%~8%
Overdrive chance7%~10,5%
Overdrive damage16%~23,5%
Pierce3,5%~5%
Projectile speed9%~13%
Raw damage(Flat)50~73
Raw damage(%)2%~2,5%

 

Stats: Gloves

Normal

StatScore
Ancestral strike damage28%~40%
Armor224~320
Attack speed8,5%~12%
Critical strike damage17%~24%
Elemental damage157~224
Elemental resistance168~240
Evasion235~336
Raw damage78~112

Magic/rare

StatScore
Ancestral strike chance2%~2,5%
Ancestral strike Damage11%~15,5%
Increased area of effect5,5%~8%
Increased area size5,5%~8%
Armor144~208
Critical strike chance2%~2,5%
Critical strike Damage11%~15,5%
Elemental Damage(Flat)101~146
Elemental Damage(%)2%~2,5%
Elemental penetration11%~15,5%
Elemental resistance108~156
Evasion151~218
Fork3,5%~5%
Life leech0,36%~0,52%
Life on hit4~5
Melee damage reduction2,5%~4%
Overdrive chance7%~10,5%
Overdrive damage16%~23,5%
Pierce3,5%~5%
Projectiledamage reduction2,5%~4%
Projectile speed9%~13%
Raw damage(Flat)50~73
Raw damage(%)2%~2,5%

 

Stats: Ring

Normal

StatScore
Armor8,5%~12%
Damage overtime11%~16%
Elemental damage3%~4%
Elemental resistance8,5%~12%
Evasion5,5%~8%
Experience gain8,5%~12%
Goldus find8,5%~12%
Mana regeneration67~96
Max life5,5%~8%
Max mana5,5%~8%
Raw damage3%~4%
Retaliation33,5%~48%
Thorn damage5,5%~8%

Magic/rare

StatScore
All damage reduction1%~1,5%
Area damage reduction2,5%~4%
Armor(Flat)144~208
Armor(%)5,5%~8%
Armor penetration11%~15,5%
Elemental damage(Flat)101~146
Elemental damage(%)2%~2,5%
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Life regeneration(Flat)22~31
Life regeneration(%)5,5%~8%
Life on hit4~5
Life on kill29~42
Mana regeneration(Flat)43~62
Mana on hit7~10
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Melee damage reduction2,5%~4%
Melee Recast chance5,5%~8%
Projectile damage reduction2,5%~4%
Raw damage50~73
Retaliation21,5%~31%
Thorn damage(Flat)50~73
Thorn damage(%)3,5%~5%

 

Stats: Boots

Normal

StatScore
Armor224~320
Elemental resistance168~240
Evasion235~336
Max life381~544
Max mana515~736
Movement speed5,5%~8%
Raw damage78~112

Magic/rare

StatScore
All damage reduction1%~1,5%
Ancestral strike damage18%~26%
Area damage reduction2,5%~4%
Armor(Flat)144~208
Armor(%)5,5%~8%
Aura increased effect7%~10,5%
Critical strike damage11%~15,5%
Elemental resistance(Flat)108~156
Elemental resistance(%)5,5%~8%
Elite damage reduction3,5%~5%
Evasion(Flat)151~218
Evasion(%)3,5%~5%
Inner fire chance14,5%~21%
Inner fire damage21,5%~31%
Inner fire duration14,5%~21%
Life regeneration22~31
Mana regeneration43~62
Max life(Flat)245~354
Max life(%)3,5%~5%
Max mana(Flat)331~478
Max mana(%)3,5%~5%
Melee damage reduction2,5%~4%
Melee Recast chance5,5%~8%
Movement speed3,5%~5%
Overdrive chance7%~10,5%
Overdrive damage16%~23,5%
Raw damage50~73
Retaliation21,5%~31%
Tenacity7%~10,5%
Thorn damage(Flat)50~73
Thorn damage(%)3,5%~5%

 

Epic stats

The epic stats are te same for every type of equipment.

Adventure

StatScore
Slorm find2,5%~5%
Experience gain2,5%~5%
Magic item quantity1%~1,5%
Magic item quality1%~1,5%

Life

StatScore
Max life(Flat)109~218
Max life(%)1,5%~3%
Life Regeneration(Flat)10~19
Life Regeneration(%)2,5%~5%
Life leech0,16%~0,32%
Life on hit(Flat)2~3
Life on hit(%)5%~9,5%
Life on kill(Flat)13~26
Life on kill(%)5%~9,5%

Mana

StatScore
Max mana(Flat)147~294
Max mana(%)1,5%~3%
Mana Regeneration(Flat)19~38
Mana Regeneration(%)2,5%~5%
Mana leech0,16%~0,32%
Mana on hit(Flat)3~6
Mana on hit(%)5%~9,5%
Mana on kill(Flat)13~26
Mana on kill(%)5%~9,5%

Movement

StatScore
Movement speed1,5%~3%

Attack

StatScore
Attack speed2,5%~5%
Raw damage(Flat)22~45
Raw damage(%)1%~1,5%
Elemental damage(Flat)45~90
Elemental damage(%)1%~1,5%
Critical strike chance1%~1,5%
Critical strike Damage5%~9,5%
Ancestral strike chance1%~1,5%
Ancestral strike Damage8%~16%
Armor penetration5%~9,5%
Elemental penetration5%~9,5%
Damage to elite4%~8%
Damage overtime3%~6,5%

Defense

StatScore
Armor(Flat)64~128
Armor(%)2,5%~5%
Elemental resistance(Flat)48~96
Fire resistance4%~8%
Light resistance4%~8%
Shadow resistance4%~8%
Lightning resistance4%~8%
Ica resistance4%~8%
Elemental resistance(%)2,5%~5%
Evasion(Fla)67~134
Evasion(%)1,5%~3%
Thorn damage(Flat)22~45
Thorn damage(%)1,5%~3%
Retaliation9,5%~19%%
Tenacity9,5%~19%%
All damage reduction0,5%~1%
Elite damage reduction1,5%~3%
Melee damage reduction1%~2,5%
Projectile damage reduction1%~2,5%
Area damage reduction1%~2,5%

Resource

StatScore
Goldus find2,5%~5%

Melee

StatScore
Inner fire chance6,5~13%
Inner fire charges3%~6,5%
Inner fire duration3%~6,5%
Inner fire damage9,5%~16%%
Overdrive Chance3%~6,5%
Overdrive bounce number13%~25,5%
Overdrive damage7%~14,5%
Melee recast chance2,5%~5%
Knockback on melee19%~38,5%

Projectiles

StatScore
Additional projectiles1,5%~3%
Pierce chance1,5%~3%
Pierce fork1,5%~3%
Pierce rebound1,5%~3%
Projectile speed4%~8%
Knockback on projectile19%~38,5%

Area of effect

StatScore
Area increased sizes2,5%~5%
Area increased effect2,5%~5%

Extras

StatScore
Totem increased effect5%~9,5%
Aura increased effect3%~6,5%
Minion increased damage2,5%~5%

 

Legendary effects (All cla*ses) Part 1

Helmet

NameEffect
Slormandrite-infused diadem+19%~25% (+2% per reinforcement) Max Mana Multiplier
Vitalizing helm of vitality+14%~18% (+1% per reinforcement) Max Life Multiplier
Faith of the ancientsWhenever you deal Ancestral Strike Damage, you gain Ancient Recognition reducing the cost of all your Skills to 0 for the next 2 (+0.2 per reinforcement) seconds.
Young phoenix featherWhenever you should be Defeated, you restore 38%~50% (+2% per reinforcement) of your Max Life instead and become Invulnerable for the next 2 seconds.

This effect has a 3 minutes cooldown.

Spectral sight+75%-100% Pierce Chance on the first enemy hit.
Mental inertiaIdle-related effects now disappear after a 2 (+0.2 per reinforcement) second delay after you start moving.

Amulet

NameEffect
Tear of ArahWhenever you cast a Skill in Combat, you have 11%~15% (+2% per reinforcement) Chance to restore 5% of your Missing Mana.
Steamin ancestral fervorWhenever you cast an Ancestral Skill, you have 14%~18% (+1% per reinforcement) Chance to gain Ancestral Fervor, granting you +9%~12% (+1% per reinforcement) Critical Strike Chance for the next 10 seconds.
Amulet of transferenceReaper Damage is added to Elemental Damage instead of Skill Damage.
Ancient frostfire talismanIce-Imbued Skills apply Burn to enemies hit.

Armor

NameEffect
Brightsteel warden+19%~25% (+2% per reinforcement) Armor Multiplier
Heart of darkness+22%~30% (+2% per reinforcement) Evasion Multiplier
Coat of the faithful+20%~27% (+2% per reinforcement) Elemental Resistance Multiplier
Swift wings of HermesalMovement Skills have -11%~15% (+1% per reinforcement) Cooldown Time.

The next Movement Skill you cast has its Cooldown Time reduced to 0.

This effect has an 8 seconds Cooldown.

Indomitable mountain+15%~20% (+1% per reinforcement) Evasion Multiplier

You have +X Armor.

Armor is equal to 100% of your Evasion.

Whenever you’re dealt damage, this effect is increased by 50% for the next 4 seconds.

You cannot Dodge anymore.

The voltaroidWhenever you deal Critical Strike Damage, you gain an High Voltage stack that lasts until the end of the Expedition.

High Voltage can stack up to 225~300 (+10 per reinforcement) times.

Spark Machine deals +1 Additional Damage for every stack of High Voltage.

Note: this ancestral skill is not avalaible yet.

Cape

NameEffect
Cloack of the insatiable+38%~50% (+10% per reinforcement) Overdrive Bounce Number Multiplier
Black cape4%~5% (+1% per reinforcement) of the Damage dealt to you is dealt to your Mana instead of your Life.
Soul eating mantleDamage over Time effects and Channeled Skills deal Additional Damage equal to 1% (+0.2% per reinforcement) of the enemy’s Max Life per tick.
Golden fleece of Midos4%~5% (+1% per reinforcement) Chance for enemies to drop Goldus whenever you deal damage to them.
Repercussive cloakYou gain the following Ancestral Skill: Shadow Repercussion

Shadow Repercussion

Cooldown: 12 seconds

Cost: 24 Life

For the next 5 seconds, Incoming Damage is evenly redirected as Skill Damage to enemies Soul Bound to you.

Belt

NameEffect
Coward’s beltEvery 5 seconds, you restore 5% of your Missing Life.
Inextrincable waistguardYou gain the following Ancestral Skill: Inextricable Torment

Inextricable Torment

Aura Area of Effect

Cost: 0 Mana

While this Aura is toggled on, enemies within a 2 yard radius deal 10% (+0.5% per reinforcement) Reduced Damage and have +50% (+5% per reinforcement) Attack Speed.

SAHRUSIEL’S PACT6%~8% (+1% per reinforcement) of the damage dealt to you is Staggered and dealt to you over 10 seconds rather than being dealt instantly.

Whenever you deal Ancestral Strike Damage, Staggered Damages are removed.

 

Legendary effects (All cla*ses) Part 2

Shoulders

NameEffect
Biting fortress+15%~20% (+1% per reinforcement) Thorns Damage Multiplier
Ethereal cloning pads1 (+0.3 per reinforcement) Additional Projectile
Heavens of steel+22%~30% (+4% per reinforcement) Max. Reaper Damage Multiplier
Aiming a*sistance padsWhenever you deal damage to an enemy, you have +8%~10% (+1% per reinforcement) Critical Strike Chance Multiplier for each yard between you and him.

Bracers

NameEffect
Damasius awarenessYou have +38%~50% (+5% per reinforcement) Critical Strike Chance Multiplier on enemies with 90% Life or above.
A link to the lastOverdrive’s last Bounce deal 150% Increased Damage.

Increased Damage is equal to your Critical Strike Damage.

Shackles of the forestWhenever you’re dealt damage, you trigger a Deadly Splinter.

The Deadly Splinter deals 0 Skill Damage, Pierces enemies, is a Projectile and inherits your Projectile Modifiers.

Skill Damage is equal to 75%-100% (+6% per reinforcement) of your Thorns Damage.

Echoes of VilinisCritical Strikes apply Echoes of Vilinis to the enemy hit.

After 2 seconds, Echoes of Vilinis triggers, deals Physical Damage equal to 11%~15% (+1% per reinforcment) of the Initial Damage and has 15%~20% (+1% per reinforcement) Chance to apply Echoes of Vilinis again.

Neriya’s FrenzyFrostbolts have +2%~3%) Critical Strike Chance and +11%~15% (+2% per reinforement) Critical Strike Damage for every Frostbolt shot in the last 6 seconds.

Note: this ancestral skill is not avalaible yet.

Gloves

NameEffect
Lestat’s mythical mittens+1% (+0.1% per reinforcement) Life Leech
Irondrive fist+27%~36% (+3% per reinforcement) Overdrive Damage Multiplier
Immortal graspWhenever you’re dealt damage, you restore 65 Life over the next 7 seconds.

Life Restored is equal to 5% (+0.1% per reinforcement) of your Elemental Damage.

Winds of harmonyAll Skills have -8%~10% (+1% per reinforcement) Cooldown Time.
A path to the fistWhenever you deal Overdrive Damage, if there are no other possible targets for Overdrive, it deals 38%~50% (+5% per reinforcment) Increased Damage for every possible Bounce left.
Primordial crusadeYour Melee Skills have 15%~20% (+2% per reinforcement) Chance to cast a copy of your Slorm Reaper in front of you.

The Slorm Reaper deals X~X Skill Damage (75%~100% (+5% per reinforcement)) Reaper Damage), Pierces enemies, is a Projectile and inherits your Projectile Modifiers.

Ring

NameEffect
Moonlight essence+10 Mana on Kill

+20%~26% (+3% per reinforcement) Mana on Hit Multiplier

+20%~26% (+3% per reinforcement) Mana on Kill Multiplier

Sunlight essence+3 Life on Kill

+16%~21% (+2% per reinforcement) Life on Hit Multiplier

+16%~21% (+2% per reinforcement) Life on Kill Multiplier

Aestia’s ring of lifeYou gain the following Ancestral Skill: Ring of Life

Ring of Life

Cooldown: 60 seconds

Cost: 0 Mana

You restore 130 Life and 130 Life over 7 seconds.

Total Life Restored is equal to 10% (+0.5% per reinforcement) of your Skill and Elemental Damages.

If Aestia’s Ring of Mana is equipped, you also trigger its Mana Restoration over time effect.

Aestia’s ring of manaYou gain the following Ancestral Skill: Ring of Mana

Ring of Mana

Cooldown: 60 seconds

Cost: 0 Mana

You restore 325 Mana and 325 Mana over 7 seconds.

Total Mana Restored is equal to 25% (+1.5% per reinforcement) of your Skill and Elemental Damages.

If Aestia’s Ring of Life is equipped, you also trigger its Life Restoration over time effect.

Gazloka’S conquestWhenever you deal Critical Strike Damage, you gain a Conquest stack, granting you +1 Inner Fire Max. Charges for the next 5 seconds.

Conquest can stack up to 4~5 (+1 per reinforcment) times.

Ancestral champion’s presentYou gain +1 Rank on every Ancestral Gift (from the Ancestral Legacy).

Boots

NameEffect
Sparkling boots of Midos+22%~30% (+3% per reinforcement) Goldus Find

Increased Goldus collection radius

Greaves of stabilityWhen Idle for at least 0.5 seconds:

You gain a Stability stack every second, up to 4~5 (+1 per reinforcment), granting you +2% All Damage Reduction.

Stability disappears when you move.

Bulwark’s resolveYou have +0% Armor Multiplier.

Armor Multiplier is equal to your Percent of Missing Life.

EmbertreadsWhenever you deal damage with Burning Trail or Burning Rage, you have 22%~30% (+1% per reinforcement) Chance chance to apply Burn to enemies hit.
Enlightening journeyWhenever you pick up a Shield Globe, you gain between 1 and 2 (+1 per reinforcement) stacks of Enlightenment granting you +1 Elemental Damage until the end of the Expedition.

 

Legendary effects (Cla*s exclusives)

Mage

TypeNameEffect
BootsOlorin’s momentum bootsTime Warp creates a Distortion Wave upon landing, dealing X – X Elemental Damage (8%~10% (+1% per reinforcement) Elemental Damage) and pushing enemies away within a 2.6 yard radius.
RingWizard’s catalystWhenever Ray of Obliteration deals damage to an enemy, it has 11%~15% (+1% per reinforcement) Chance to apply an Elemental Weakness stack, increasing incoming Elemental Damage by 5%.

Elemental Weakness lasts 8 seconds and can stack up to 12 times.

RingReplica of the pastWhenever you cast Chrono-Puncture, it has 9%~12% (+1% per reinforcement) Chance to be Remnant.
BracersWristlet of the orb masterOrb of the Arcane Master’s Damage cannot be Decreased by Upgrades anymore.

Orb of the Arcane Master’s Cooldown Time cannot be Increased by Upgrades anymore.

HelmetArcane lordYou can control 1 Additional Arcane Clone.
AmuletArchiviumBook Smash’s Critical Strikes trigger 2~3 (+0.5 per reinforcement) Book Smashes on random nearby enemies.
ArmorBattlemage mantleYou have 15%~20% (+3% per reinforcement) Chance every 3 seconds to trigger Rift Nova.

If Autonomous Nova is equipped, you trigger it on a random nearby enemy.

ArmorTime traveling robeWhen Time-Lock ends, if Lost in Time Damage is superior to 50% of the enemy’s Max Life, Lost in Time Damage is increased by 60%~80% (+5% per reinforcement).
BeltEmblem manipulatorWhenever you cast a Mage’s Skill, all your Emblems become an Emblem of the skill’s School of Magic.
BeltCircle of doomThe duration of Arcane Bond is increased by 1 (+0.4 per reinforcement) second.

Knight

TypeNameEffect
BootsKhalahan’s conquestThe radius of active Banners of War is increased by 1 yard every second.
BootsArt of retributionWhenever Deflect ends, you gain a Revengeance stack for every hit nullified, granting you +5% (+1% per reinforcement) Thorns Damage and +5% (+1% per reinforcement) Retaliation for the next 5 seconds.
GlovesArcanic pledgeThe Mighty Swing’s Critical Strikes have 38%~50% (+4% per reinforcement) Chance chance to trigger an Arcane Beam.
ShoulderEarhbreakGrappling Hook’s Critical Strikes trigger a Boulder on a random nearby enemy.

Grappling Hook’s Ancestral Strikes trigger an Astral Meteor instead.

HelmetCosmic orderWhenever you cast The Elder Lance, you have a chance to trigger Astral Retribution equal to the number of Cosmic stacks you have, up to 38%~50% (+2% per reinforcement).
AmuletCrusader’s faithWhenever you Block, you restore 24-32 (+12 per reinforcement) Life.

Huntress

TypeNameEffect
RingEzdock’s pandemyWhenever Poison ticks, it has 5% Chance for every previous tick to spread to another enemy nearby.
RingFenren’s desireYou gain the following Ancestral Skill: Fenren’s Barrage Shots

Fenren’s Barrage Shots

Aura

Cost: 0 Mana

While this Aura is toggled on, you have 3% (+0.5% per reinforcement) Chance to trigger a single Rain of Arrows on a random enemy nearby every second.

GlovesShaera’s clawWhenever you cast Stab, you have 15%~20% (+1% per reinforcement) Chance to cast up to 5 additional Stabs in a line moving away from you.
GlovesArchery gloves of adaptable steelAfter a Rebound, Arrow Shot has 75%~100% Fork Chance on the next enemy hit.
BracersExplosive frenzyHeavy Explosive Projectile’s Cooldown Time is reduced by 2% (+0.3% per reinforcement) for each enemy hit by the explosion.
BracersSeptimus arsenalYou gain the following Ancestral Skill: Septimius Blade

Septimius Blade

Cooldown: 7 seconds

Cost: 77 Mana

You throw a Septimius Blade dealing 100% (+5% per reinforcement) of Skill Damage and Stunning enemies hit for 1 seconds before becoming a Ravenous Dagger.

ShoulderSquad of eternityWandering Arrow now triggers 1 (+0.5 per reinforcement) additional Wandering Arrow.
HelmetThe awokenWhenever you become Tormented or Delighted, the Cooldown Time of your Support Skill is reset.

 

Thanks

i would like to thank the discord server for having patience with my dumb questions.

If you want to join the official server, you can find the button on the right of the road map in the main menu of the game, or click here – [discord.com]

Written by sissel

Here we come to an end for the Crafting datadump – The Slormancer guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

Share This Article