Errors. Player’s experience – Orbit.Industries

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Some tips I’ve learned playing the game.

Foreword

I appreciate any information to update this guide so feel free to comment and share your experience.

I apologize for possible mistakes in my English.

Any error will be fixed sooner or later. On medium or easy you can ignore them for whole game.

Thermal Incident

Very simple error. Appears in a module and can physically move to another connected.

How to fight:

  •  Bulkheads is the easiest way. Build them between sections of your station. They cheap, early availible and effective.
  •  Extinguishing system. Affects three modules away. Suggestion: can fix an error.

Intelligent Attack

Looks like previous one. Appears in a module and can physically move to another connected.

How to fight:

  •  Bulkheads is the easiest way. Build them between sections of your station. They cheap, early availible and effective.
  •  Guard post Affects three modules away. Suggestion: can fix an error or prevent it.
  •  Suggestion: Sick Bay. Affects three modules away, but works for living ones. No idea how it works.

Technical Malfunction

This one in more interesting, cause here we going to ASL. It can infect any cable connected module. For now I saw it spread by these cables:

  • Power
  • Payload
  • Water
  • Atmosphere
  • Liquid Gas (not sure about this)

Maybe it can go throught any.

How to fight

Well… Early game I do recommend use separated sections instead of main bus, so error can disappear before affect a lot of systems.

I do think repair drone affects this error, but not sure for now.

Microscopic Contamination

This. Is. Very. Bad. Thing.

I saw it spread by cables.

I saw it spread physically by modules.

It can be a real pain early game.

How to fight:

  •  Bulkheads for sure.
  •  Decontamination. I think it start to work once error comes into decontamination module. I saw an error gone once touches this. I saw error affect 10 more modules AFTER it come into decontamination. Who knows. Maybe not enough modules to cure.
  •  Suggestion: Sick bay. Sounds like it should work, but no confirmation from me so far.
  • ASL planning. See tech error section.

Infrastructure modules.

In the end of the game we have 7 different modules to deal with errors:

  • BUHA: Bulkhead.
  • GUPO: Guard Post.
  • DECO: Decontamination.
  • SICK: Sick Bay.
  • TRAN: Transporter.
  • EXSY: Extinguishing System.
  • REDR: Repair Drone.

BUHA: Bulkhead

Hermetically separates two modules. No more need to say.

Upkeep:

  • 0.1K
  • 2 Workforce
  • 2 Energy

EXSY: Extinguishing System

Helps you with fire. Affects 3 modules away.

Upkeep:

  • 0.1K
  • 5 Workforce
  • 2 Energy
  • 5 Water

GUPO: Guard Post.

Helps you to deal with Intelligent Attack error. Affects 3 modules away.

Upkeep:

  • 0.1K
  • 16 Workforce
  • 4 Payload
  • 4 Storage

DECO: Decontamination

Can help you with Microscopic Contamination error. Affects 4 modules away.

Upkeep:

  • 0.1K
  • 11 Workforce
  • 3 Liquig Gas
  • 2 Biomatter
  • 1 Plasma

REDR: Repair Drone

Can fix Technical Malfunction error. Affects 4 modules away.

Upkeep:

  • 0.1K
  • 4 Workforce
  • 4 Energy
  • 1 Biomatter
  • 4 Replication

TRAN: Transporter

Have no idea how it works.

No visible effect to modules in error chance or output.

Affects 4 modules away. Do not affects living ones and connectors.

Upkeep:

  • 0.1K
  • 14 Workforce
  • 8 Computing power
  • 7 Antimatter
  • 2 Replication

SICK: Sick Bay

No idea how it works. Affects 3 modules away, but looks like only living ones.

Upkeep:

  • 0.1K
  • 25 Workforce
  • 3 Water
  • 2 Biomatter
  • 2 Liquid Gas
  • 1 Replication

Written by vellony

Here we come to an end for the Errors. Player’s experience – Orbit.Industries guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

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