Farming guide [ENG] – Eco

The guide contains all the basic information about farming in ECO. Farming in ECO is not as easy as it might seem.

Before starting

The guide does not cover the basics of the game, eg controls, first minutes of the game, etc. If you are new and would like to learn more about this game, I recommend this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1293911429 – [steamcommunity.com]  [Guide is a little bit outdated but it’s doing the trick] or you can just watch a few videos from the game.

The game also features a basic guide at the very beginning. I encourage you to do it especially for new people.

This guide contains a lot information from: Eco wikipedia – [play.eco]

Farmer profession

Farmer is a profession that includes specialities vital to constructing farms and growing, harvesting, and processing crops. Farmers specialise in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.

In farmer profession you can find this skills:

  • Gathering
  • Farming
  • Fertilizers
  • Milling

You can choose different routes to unlock all of the above skills only if u want to unlock them all. If you dont’t want to you don’t have to.

I’m always unlocking them in the following order:

Gathering > Farming > Fertilizers > Milling

but i know some people are starting with Farming and then they are going into gathering that depends how you want to play.

Gathering skill

Gathering covers harvesting materials both from the natural environment and human-created farms. Level by gathering plants – farmed or natural.

With every level u get decreased calorie consumption by using tools like scythe or machete, but also this increases the harvest yield of the crops.

In the tree you can choose 2 talents one on level 3 and second on level 6.

Level 3 Gathering:

  • Tool Efficiency— Lowers the calorie cost of using related tools by 20 percent.
  • Tool Strength — Increases the tier of tools related to the skill by 1. This means that a stone axe (for example) will behave as an iron axe and so on.

Level 6 Gathering:

  • Experienced Farmhand— Increases the yield of farmed plants by 20 percent.
  • Natural Gatherer — Increases the yield of natural plants by 20 percent.

On level 6 is VERY IMPORTANT to get Experienced Farmhand if you want to grow your own plants this gives you huge boost on harvest yield that way u will have more plants.

Farming skill

The art of planting and cultivating flora. Level by crafting related recipes and using the hoe.

Farming skill is needed to produce seeds from plants. It also provides decreased calorie consumption for using hoe.

Seeds can be obtained in different ways, depending on the Plant.

Most plants will grant you a small amount of seeds when harvesting. Alternatively the Farmers Table offers a number of recipes to extract seeds from the harvested plants.

Not all Plants grant Seeds as some of them act as seeds themselves, such as Camas Bulb, Beans, and Rice.

In the tree you can choose 2 talents one on level 3 and second on level 6.

Level 3 Farming:

  • Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
  • Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.

Level 6 Farming:

  • Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
  • Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.

Farmers equipment (as a Farmer u will have a plenty of devices helping you on your farming journey):

  • Hoe (wooden, iron etc.)
  • Scythe or sickle (wooden, iron etc.)
  • Hand plow (is the first vehicle that u will be using to plow your fields)
  • Steam Tractor with all ad-dons (Steam tractor harvester, Steam tractor plow and Steam tractor sower)
  • Soil sampler

Fertilizers skill

Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.

In the tree you can choose 2 talents one on level 3 and second on level 6.

Level 3 Fertilizers:

  • Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
  • Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.

Level 6 Fertilizers:

  • Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
  • Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.

Types of Fertilzers that can be crafted:

There are multiple different types of fertilizer that can be crafted at the Farmer’s Table, each with their own recipe and effects.

NameLevel NeededNitrogenPhosphorousPota*siumIngredients
Blood Meal Fertilizer130.40.414 Scrap Meat

1 Pulp Filler

Hide Ash Fertilizer150.50.52 Leather Hide

1 Pulp Filler

Camas Ash Fertilizer20.30.722 Camas Bulb

1 Fiber Filler

Pelt Fertilizer24222 Fur Pelt

1 Fiber Filler

Berry Extract Fertilizer3134.840 Huckleberries

1 Compost Filler

Phosphate Fertilizer30.540.518 Limestone

1 Composite Filler

Phosphate Fertilizer5213.71 Compost

1 Fiber Filler

Types of Fillers that can be crafted:

Fillers are crafted specifically for use in fertilizer production and are made from combining Plant Fibers or Wood Pulp with dirt at the Farmer’s Table.

NameLevel NeededIngredients
Pulp Filler115 Wood Pulp

1 Dirt

Fiber Filler215 Plant Fibers

1 Dirt

Composite Filler31 Fiber Filler

1 Pulp Filler

Fertilizers

In Agriculture, fertilizers are used to amend soil nutrients and can be crafted at the Farmer’s Table. They change the value of the primary plant nutrients: Nitrogen (N), Phosphorus (P), and Pota*sium (K).

Soil composition

By using Soil Sampler you can determine the composition of the soil: temperature, moisture content, and nutrients. As plants deplete nutrients through Farming, a farmer can replenish the Nitrogen (N), Phosphorus (P), and Pota*sium (K) levels through applying different fertilizers. Caring for soil nutrients is key to achieving continual high yields and optimum growing conditions.

How Fertilizer works?

Fertilizers is applied to the soil of the entire 5×5 plot it’s used on, meaning it affects a 5×5 area which you can see by holding a Land Claim Stake.

Each unit of nitrogen, phosphorous or pota*sium in the fertilizer corresponds to 4% of the corresponding nutrient in the soil (shown by the Soil Sampler).

Changes in the nutrient values of the soil take some time to update and will not be visible when checked with the soil sampler for 5-10 minutes.

Be aware that you can over-fertilize your plot and your plants will start to die other two things that can cause your plants to die are: Pollution and wrong plant location.

Milling skill

Milling various products can create important materials for baking and other uses. Level by crafting related recipes.

The two most important thing that you need to start your journey as a miller are:

  • Mill
  • Mechanical power: for that you need Windmill or Waterwheel

In the tree you can choose 2 talents one on level 3 and second on level 6.

Level 3 Milling:

  • Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
  • Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.

Level 6 Milling:

  • Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
  • Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.

Crafting recipes without modules:

  • Beet Sugar: 6 beets
  • Camas Paste: 4 camas bulbs
  • Cornmeal: 4 corn
  • Flour: 2 wheat
  • Huckleberry Extract: 20 huckleberries
  • Oil: 12 cereal germs
  • Rice Flour: 2 rice
  • Sugar: 8 huckleberries
  • Bean Paste: 6 beans
  • Acorn Powder: 4 acorns
  • Sun Cheese: 6 sunflower seeds, 2 yeast, 4 rice and 2 oil
  • Sunflower oil: 24 sunflower seeds
  • Simple syrup: 10 sugar
  • Yeast: 2 sugar

How to create field and how to choose a good location?

Creating a field

Creating a field is very easy, you need a hoe and a shovel. I like to even my field so that’s why I am talking about shovel.

In the beginning is very optimal to choose 2-5 crops that u want to grow and make fields 2×2 or 2×3. That way you can have a control over everything.

So my playstyle will look like this:

  1. First star Gathering: Making 3-4 plots. So for ex. Beans, rice, camas bulb > because you don’t need seeds the crop itself is seed. After that i can take care of building my house and shop and i can go gather some crops to start selling to people and to make some money.
  2. Second star Farming: I can craft more seeds from plants that I’m collecting and then i can make more farms.
  3. Thrid star Fertilizers: After having my plants harvested 2-4 times its time to take care of nutrients.
  4. After that you can do whatever you want you can go Milling or do something else. It’s only my suggestion. Don’t follow this steps if you don’t want to.

Good location

Map is your friend remember that! Being Farmer is about planning.

On the left you can see a Map UI your main information you can find in (World layers > Environment Data):

  • Moisture
  • Nutrients [Nitrogen (N), Phosphorus (P) and Pota*sium (K)]
  • Plant Group > Plant > Population (Basically you can see where you can find plants the whiter the more plants you can find in this place)
  • Plant Group > Plant > Yield Potential (Basically you can see where are the best spots for growing certain plants the whiter the better place for plant)

Soil statistics

Moisture

Moisture is affected by two factors: Rainfall and Water Spread

This could be manipulated by the player with the use of aqueducts to move water sources closer or further from the land plot. It will, however, take quite some time until the moisture level changes.

Temperature

At the current state aside from global temperature rising from pollution, it’s no longer possible to influence the temperature.

Nutrients and overcrowding

There are three nutrients: Nitrogen (N), Phosphorus (P) and Pota*sium (K).

Care must be taken to prevent over-fertilizing as high nutrient levels can have a negative impact on the growth and yield rates. Ideal nutrient levels vary for each crop, using a soil sampler in locations of high wild growth will give an indication of suitable levels. Nutrient levels will also drop as crops deplete them through normal growth.

This also means that every plant inside this 5×5 plot counts into the checked farming area (including Gra*s, bushes and trees) for the simulation, which can lead to overcrowding even though the player planted only a single seed.

Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are “very over-crowded”, 2 or 3 may die before maturing to harvest.

But in my opinion the “over-crowded” problem is is not something you should be concerned about. Yes 2-5 plants will die but leaving spots it’s not a very good idea that way you are losing essentials space and claims to protect your crops. On single player or on private server sure u can make spots but if you are playing on public servers you shouldn’t worry about it.

If you want to check every Crop temperature and moisture preferences go to this page and scroll down: Crop temperature and moisture preferences – [play.eco]

Tips and tricks | Q&A

Tips and trick

  • If you go in the line between one tile and the other while plowing the field you can plow 2 tiles at the same time.
  • more to come… 😉

Q&A

The end

Being a farmer is pretty chill and unique experience so remember don’t stress about it just go with the flow. If you don’t understand something just ask players in ECO in 90% are very friendly and helpful.

If you guys have any tips or information that I don’t know about let me know in the comments. Also if you have any questions feel free to ask I will try to respond. Also if I’m wrong just tell me. My friend asked me about some sort of guide so this is the main reason why I created this guide.

Written by Jake

This is all we can share for Farming guide [ENG] – Eco for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check XIXGO.COM for MORE!

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