Full Achievement Guide – House of the Dying Sun

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A comprehensive guide on the game in general, including a guide to the achievements, weapons, enemies and much more!

If you have any suggestions to add to the guide do let me know in the comments, special thanks to CTC for his insight into the various ships.

Introduction

Full Achievement Guide - House of the Dying Sun - Introduction - A0722C5A4

House of the Dying Sun, formerly known as Enemy Starfighter, is an action video game developed and published by Marauder Interactive. It was released on November 2, 2016 for Microsoft Windows and went through Steam’s Early Access program prior to its full release. Featuring virtual reality options that work with the HTC Vive and the Oculus Rift, the game contains fourteen scenarios that the player is able to complete, with the game-play consisting of both first-person “cockpit combat” and an overlay in which the player is able to a*sume control of or give orders to ships in their fleet.

Reception

House of the Dying Sun has received a score of 76/100 on Metacritic based on 4 reviews, indicating “generally favourable” reviews.

Game Informer gave the game a score of 7.5/10, praising the game-play and atmosphere but criticising the game’s short length.

Originally posted by author:
Wiki Page 
https://en.wikipedia.org/wiki/House_of_the_Dying_Sun - [wikipedia.org]

Codex

https://steamclue.com/wp-content/uploads/2022/02/Full-Achievement-Guide-House-of-the-Dying-Sun-Codex-DCB1B9C85-steamclue-com.jpg

These pa*sages are available from the menu screen and give you some insight into the lore of the game. According to the available lore, you play the Dragon, his true identity is ambiguous but from the codex pa*sages you learn that the Dragon is sleeping and only awakens to do the Emperors bidding. It utilises the bodies of elite fighters to lead the Emperor’s space fleets into battle. Never truly dying it is able to shift its consciousness from fighter to fighter and as long as fighters remain on the field he is able to command and control the Emperor’s forces.

Pa*sages

I – “The Dragon arises only for war. It lives in a killing trance old as the Emperor Himself.

When the Emperor is troubled, the Dragon awakes.

When the Emperor is satisfied, the Dragon sleeps.”

– Errika of Rydirr, Imperial Skald

II – “Rhaal’tum Prime is the Emperor’s throneworld.

From the Thousand Palaces the Imperial elite controls all trade.

Whoever controls Rhaal’tum controls the Empire.”

– Errika of Rydirr, Imperial Skald

III – “Most faithful friend, most dangerous foe. My Dragon.

Do you remember when we were not ourselves? Who else remembers that I was ever not the Emperor?

I remember when you were not yet my Dragon. I am the only one.

Do you ever wish that you could die ?

Or do you wish, my Dragon, do you pray instead that the war will never end?”

IV – “The Dragon’s conditioning is perfect. Its protocols flawless.

Once awakened, the Dragon will sanction ever traitor It finds. It will burn their worlds to the bedrock.

The Emperor denied me what I treasured most and so I have sold His bodies to the enemy.

But what will the Dragon do, now that the rebel world is Rhaal’tum Prime itself?”

Montrienn, Court Physician

V – “In the beginning, all things were equal. One thing, ylem, and one force, unity.

Because all things were the same, nothing could want anything. So ylem became matter, and unity divided into four parts.

Our Emperor is the culmination of the universal tendency towards inequity. It is proper and good that He should rule.

VI – “The star trade is the blood of my Empire and the nobles are the blood of their house. I decree a union of blood. All the great nobility shall be interlaced, so that they may live as one with their ships.

Thou shall keep only one copy of thy soul.

Thou shall keep it in one fixed place.

Thou shalt not possess the unwilling body, unless thou art my Dragon.”

#

“Whensoever one of My Worlds joins a rebellion, I shall take as penitence a thousand years of their memory.

Whensoever one of My Worlds sparks a rebellion, my Royal Guard shall rain devastation until no life remains.”

VII – 6670///NGS=PNC=SNI=0013

Units in place. All viable host bodies scheduled for termination.

Any and all of you who draw his blood will earn a place in the free world.

SEND

With the last codex entry we learn that the Emperor and all his host bodies were terminated and with that the Dragon was awoken.

Player Controlled Ships and Weapons

Your fleet consist of various ship cla*ses, below is a list of player controlled ships.

Executors

“…the personification of the Harbinger fleet, our Executors danced through the battlefield like angels of death, felling heretic fighters and capitals alike.”

Hull: 100

Shields: 200 max with ENERGY SHIELDS upgrade

Speed:149

Boost Speed: 412

Primary Weapons

AC-1437 AUTOCANNON

“fires fast-moving kinetics slugs that possess average range and damage characteristics.”

Hull Damage: 16

Shield Damage: 4

Range: 3,600 m

Fire Rate: approx. 450 rpm

Capacity: 35 (continuous fire from zero heat).

Reload: 2 seconds

M5-LONGRIFLE

“delivers a superheated plasma core to the target, which ignites upon impact and allows the round to penetrate even the heaviest of armor. Useless up close and highly ineffectual versus shields.”

Hull Damage: 120

Shield Damage: 2

Range: 12,000 m

Fire Rate: approx. 24 rpm

Capacity: 2

Reload: 5 seconds

Secondary Weapons

DG-FLC BLUNDERBUSS

“Magnetically accelerating shrapnel using the vessel’s drive engines are both simple and extremely dangerous.”

Hull Damage: 12 (240)

Shield Damage: 2 (40)

Range: 1,000 m

Fire Rate: approx. 70 rpm

Capacity: 3

Reload: 2 seconds

6B -VII FURY MISSILES

“Also known as the Yellow jacket, it delivers variable salvos of anti-fighter warheads to the intended target, chopping through shields but struggling against hull. Because of their tracking ability, they excel at dismantling enemy drones.”

Hull Damage: 20

Shield Damage: 75

Range: 1,800 m

Fire Rate: approx. 250 rpm

Capacity: 15

Reload: 2 seconds

4985J ECM-PULSE

“Imperial bounty hunters often equip their vessels with these to disable their targets, preparing them for boarding operations.”

Hull Damage: 0

Shield Damage: 50

Range: 5,000 m

Fire Rate: approx. 190 rpm

Capacity: 21 (continuous fire from zero heat).

Reload: 4 seconds

Heavy Weapons

DKE-SCARAB TORPEDO

“designed to provide our fighters with situational heavy strike capabilities. They are old technology and are easily countered by point defense systems.”

Hull Damage: 1,000

Shield Damage: 1,000

Range: 8,000 m

Capacity: 1 (2 with BOMBER CHASSIS upgrade)

F4-PURIFIER BOMBS

“The Empire’s answer to the dense flak screens prevalent during the last insurrection. They are engineered to withstand heavy point defense fire, but are slow and possess no internal guidance systems.”

Hull Damage: 1,500

Shield Damage: 1,500

Range: 4,000 m

Capacity: 2 (3 with BOMBER CHASSIS upgrade)

Note: Fires 3 bombs per shot

Destroyers

“the wall of obstinate destroyers protected the DOMINUS while it’s engines were being brought back online.”

Hull: 1,500

Shields: 1,000 with Energy Shield upgrade

Speed: 150

Primary Weapons

AR-GRE HEAVY AUTOCANNON

“This is the larger, capital-sized version of the cannons equipped on the executor fighters.”

Hull Damage: 30

Shield Damage: 10

Range: 2,200 m

AF-2 TORPEDO

“The AF-2 TORPEDO allows the bearer to pummel shields from long range. They are ineffective against hull and extremely vulnerable to point defense.”

Hull Damage: 125

Shield Damage: 500

Range: 7,000 m

Fire Rate: approx. 8.5 rpm

Secondary Weapons

PR.MK4 POINT DEFENSE CANNON

“A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.”

Hull Damage: 14

Shield Damage: 15

Range: 1,500 m

OMNIFLAK

“OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-cla*s weaponry.”

Hull Damage: 7

Shield Damage: 20

Range: 1,800 m

Frigates

“the lances carved through the hardest armour plating, like the Emperor’s sword though the flesh of his enemies during the First Culling.”

Hull: 3,200

Shields: 1,800 max with Energy Shield upgrade

Speed: 130

Primary Weapons

DF-EMBER LANCE

“A hundred stars. Their births, their lives, their deaths brough to bear at a target. Extremely effective against both shield and hull, provided the frigate can get within firing range.”

Hull Damage: 4,500

Shield Damage: 4,500

Range: 2,000 m

OOA-T HEAVY ARTILLERY

“OOA-T HEAVY ARTILLERY allows our frigates to stay at range and deliver exceptional destruction to enemy hulls.”

Hull Damage: 700

Shield Damage: 10

Range: 7,500 m

Fire Rate: approx. 6 rpm

Secondary Weapons

PR.MK4 POINT DEFENSE CANNON

“A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.”

Hull Damage: 14

Shield Damage: 15

Range: 1,500 m

OMNIFLAK

“OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-cla*s weaponry.”

Hull Damage: 7

Shield Damage: 20

Range: 1,800 m

Dreadnoughts

“The INV VINDICTUS appears solely for the last two missions of the game, its power is unmatched capable of incinerating an entire planet.”

Hull: 30,000

Speed: Slow

Weapons:

3 x GK-4 ARTILLERY:

Hull Damage: 130

Shield Damage: 30

Range: 6,000 m

3 x PR.MK4 POINT DEFENCE CANNON:

Hull Damage: 14

Shield Damage: 15

Range: 1,500 m

1 x AF-2 TORPEDO: 80 / 90 / 3,000 m

Hull Damage: 80

Shield Damage: 90

Range: 3,000 m

Note: Possesses JUGGERNAUT ARMOUR giving it 45,000 hull.

 

Player Ship Field Upgrades

All player ships can be fitted with two field upgrades, below is a list of those upgrades.

Drones

Both Friendly and enemies can possess drones, below is a list of possible drone variants.

AUTOCANNON DRONE

Autocannon drones excel versus light targets but they are highly susceptible to hostile flak.

Hull: 10

Speed: 600

1 x DR-AUTOCANNON

Hull Damage: 4

Shield Damage: 4

Range: 2,000 m

FLAK DRONE

Flak drones are engineered to provide point defense coverage versus small targets such as missiles or enemy drones. Note: Very effective at shooting down the Wrath torpedo salvos from Frigates, Carriers and Flagships.

Hull: 10

Speed: 600

1 x MICRO FLAK

Hull Damage: 7

Shield Damage: 10

Range: 2,400 m

REPAIR DRONE

Repair drones seal breaches by melting pre-applied compounds on the outer hull. Drone AI will prioritize its owner’s ship before switching over to repair-at-will mode.

Hull: 10

Speed: 600

1 x DR-SL REPAIR PULSE

Range: 2,000 m

Enemy Ships

A list of the various enemies

FIGHTER

Hull: 120

Shields: 175 (HEAVY FIGHTER only)

Speed: 263

Weapons:

1 x SHR3-SHURIKEN:

Hull Damage: 2

Shield Damage: 25

Range: 3,200 m

1 x 3AK-E HEAVY MISSILE:

Hull Damage: 100

Shield Damage: 300

Range: 4,000 m

CORVETTE

Hull: 350

Shields: 1,000 (HEAVY CORVETTE only)

Speed: 204

Weapons:

1 x 392-BASILISK:

Hull Damage: 15

Shield Damage: 50

Range: 3,000 m

1 x HEAVY OMNIFLAK:

Hull Damage: 7

Shield Damage: 20

Range: 4,000 m

DESTROYER

Hull: 800

Shields: 1,500 (HEAVY DESTROYER only)

Speed: 130

Weapons:

2 x OOA-N ARTILLERY: 2 rounds per volley

Hull Damage: 100

Shield Damage: 60

Range: 3,000 m

FRIGATE

Hull: 3,000

Shields: 4,000 (HEAVY FRIGATE only)

Speed: 100

Weapons:

1 x HH-4 LONG RANGE TORPEDO: 4 torpedoes per volley

Hull Damage: 125

Shield Damage: 320

Range: 6,000 m

2 x OOA-N ARTILLERY: 2 rounds per volley

Hull Damage: 100

Shield Damage: 60

Range: 3,000 m

CARRIER

Hull: 12,000

Shields: 8,000 (HEAVY CARRIER only)

Speed: 80

Weapons:

1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley

Hull Damage: 100

Shield Damage: 400

Range: 8,000 m

6 x DE-5 LIGHT DEFENSE CANNON:

Hull Damage: 10

Shield Damage: 30

Range: 3,000 m

FLAGSHIP

“You are outgunned”

Hull: 25,000

Speed: 80

Weapons:

3 x 43-THR RAILGUN:

Hull Damage: 350

Shield Damage: 125

Range: 7,500 m

1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley

Hull Damage: 100

Shield Damage: 400

Range: 8,000 m

SENTRY GUN

Full Achievement Guide - House of the Dying Sun - Enemy Ships - 6C0E54789

Hull: 400

Shields: 250 (HEAVY SENTRY GUN only)

Weapons:

1 x OOA-T HEAVY ARTILLERY: 500 / 200 / 20,000 m

Hull Damage: 500

Shield Damage: 200

Range: 20,000 m

SHIELD GENERATOR

Hull: 10,000

Shields: 40,000

SHUTTLE

Hull: 150

Speed: 163

FREIGHTER

Hull: 1,800

Shields: 5,000 (HEAVY FREIGHTER only)

Speed: 90

SHIPPING CONTAINER

Hull: 600

OUTPOST

Hull: 20,000

Weapons:

3 x HEAVY OMNIFLAK:

Hull Damage: 7

Shield Damage: 20

Range: 4,000 m

 

Achievements

In this section we will look at all the achievements available. Most achievements can be earned organically as you progress through the game.

Once you understand the basics it is simply a matter of skill to unlock them. There are 14 missions in total as well as an endless mode (Challenge mode). To fully unlock all the achievements most of the missions will have to be completed several times in the various difficulty levels.

It is recommended to complete all 14 missions in Invader difficulty in order to get acclimated with the game and unlock all fleet upgrades.

Challenge Mode should be left for last, once you have purchased all mods and unlocked all the weapons. This will facilitate your advancement through the endless waves of enemy fleets.

Progression Achievements

These achievements are self explanatory and are easily unlocked as you progress through the game.

Reveille

Complete host uplink training.

You can be my wingman any time…

Earn a wingman.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

…bullsh*t, you can be mine.

Earn a second wingman.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Heavy Metal

Add a destroyer to your fleet.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Ember Lance

Earn a frigate for your fleet.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Cloaked Figure

Complete a bonus objective.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Invader

Complete a mission on Invader or higher.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Warlord

Complete a mission on Warlord or higher.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Harbinger

Complete a mission on Harbinger.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Up Close & Personal

Destroy a vessel while inside its shields.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Black Thumb

Purchase an upgrade.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Big Spender

Purchase all upgrades.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Gun Nut

Earn a new weapon.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

War Criminal

Destroy an escape pod.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Lord Humungus

Run over a traitor lord’s escape pod.

Ending Achievements

In order to unlock the 6 endings you will need to complete certain requirements detailed below. Doing so will unlock a unique epilogue pa*sage that will give you some insight into the lore of the game.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

I – So I could rest.

Reach and complete the final mission on any difficulty.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

II – To avenge the Emperor.

Complete all 14 missions on any difficulty, once all missions are completed play and complete the last mission.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

III – To free the galaxy.

Finish all the bonus objectives in all 14 missions on Invader difficulty and play the last mission.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

IV – Because I love to kill.

Finish all the bonus objectives in all 14 missions on Warlord difficulty and play the last mission.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

V – Because this isn’t real.

Finish all the bonus objectives in all 14 missions on Harbinger difficulty and play the last mission.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

VI – Because I am not human.

Complete every mission on Falcon difficulty and beat the last mission.

Challenge Mode Achievements

Challenge Mode will unlock immediately after completing the first mission, however as this mode requires you to fight wave after wave of progressively harder enemy configurations, it is best left until you have unlocked all weapon and fleet upgrades.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Baby Steps

Complete at least 1 battle in Challenge Mode

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Warm Up

Complete at least 5 battle in Challenge Mode

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

I’m not locked in here with you…

Complete at least 10 battle in Challenge Mode

Assa*sination Achievements

In each mission, after a certain time, a flagship will warp in. If you are able to defeat said flagship and warp out, you will be able to attain the achievements below. There are 14 in total, one for every mission. Once you have destroyed a flagship a skull icon will appear below the mission marker on the map selection screen.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Commodore Freyv

Assa*sinate Commodore Freyv on Harbinger or above.

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Commodore Asgauth

Assa*sinate Commodore Ausgauth on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Commodore Elduette

Assa*sinate Commodore Elduette on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Lord Commodore Seigfast

Assa*sinate Lord Commodore Seigfast on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Lord Commodore Ganuun

Assa*sinate Lord Commodore Ganuun on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Lord Commodore Naybard

Assa*sinate Lord Commodore Naybard on Harbinger or above.

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Traitor Admiral Anrune

Assa*sinate Traitor Admiral Anrune on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Traitor Admiral Bergautur

Assa*sinate Traitor Admiral Bergautur on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Traitor Admiral Alfmundur

Assa*sinate Traitor Admiral Alfmundur on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Prince Aum

Assa*sinate Prince Aum on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Princess Admiral Du Moch

Assa*sinate Princess Admiral Du Moch on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Kingsclone A1

Assa*sinate Kingsclone A1 on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

Kingsclone B1

Assa*sinate Kingsclone B1 on Harbinger or above.

Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0

The Traitor King

Assa*sinate The Traitor King on Harbinger or above.

Developer Commands (Cheat codes)

Full Achievement Guide - House of the Dying Sun - Developer Commands (Cheat codes) - E1BDF708C

To enable developer console press ~ (or ö on QWERTZ keyboards) in-game to open the command console.

For a list of available commands write cmdlist.

  • To activate a command permanently, go to <path-to-game>, create a folder in the game directory called cfg and write the commands into a txt document. Then save the document as autoexec.cfg.
  • To unlock everything in the game, open the console in the main menu and type cask.override sc1@maCh into the command line.
  • Note that this will disable achievements until the campaign is reset.
Written by Grimoire

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