Full Weapon Analysis on current weapons in the game – SCP: Nine-Tailed Fox

admin

Full Weapon Analysis on current weapons in the game.

Notable Info

There are currently 6 weapons in the game, 2 melee and 4 firearms. There will be listed all info about weapons. Accuracy, mag size, damage, etc. Every information is matter to change anytime.

Comparisons are made by me, by my own hands. You, however, could have different results controlling the spread.

FN P90

FN P90 is a compact full-auto personal defense weapon, built on system bull-pup. It is also can be considered as submachine gun or compact a*sault rifle. Standard primary weapon for MTF Nine Tailed Fox squad.

Full Weapon Analysis on current weapons in the game - SCP: Nine-Tailed Fox - FN P90 - BDAD8E52B

Slot – Primary

Fire mode – Full Auto

Magazine Capacity – 50

Max Reserve – 7 magazines

Damage – 10

Deploy – 0.5s

Reload – 4s

Rate Of Fire – 4

Knockback – 2

Comparison to MP5K is seen below

MP5K

MP5K is a shortened machine pistol version of the MP5A2. Desinged for close-quarters battles. Especially used by special operation services.

Slot – Primary

Fire mode – Full Auto

Magazine Capacity – 40

Max Reserve – 7 magazines

Damage – 15

Deploy – 0.5s

Reload – 3.5s

Rate Of Fire – 6

Knockback – 1.5

USP Tactical

USP Tactical is a special weapon with great reliability. Commonly used by special operations squad, usually goes with suppressor. USP Tactical has extended barrel, which increases bullet speed and of course, damage. Standard issue for MTF Nine Tailed Fox squad.

Slot – Secondary

Fire mode – Semi

Magazine Capacity – 12

Max Reserve – 7 magazines

Damage – 20

Deploy – 0.8s

Reload – 1.8s

Rate Of Fire – 10

Knockback – 4

Comparison to Baretta M9 is seen below:

Baretta M9

Baretta M9, is a standard issue for United States Armed Forces. Baretta M9 has intereting design and low recoil.

Slot – Secondary

Fire mode – Semi

Magazine Capacity – 15

Max Reserve – 7 magazines

Damage – 14

Deploy – 0.8s

Reload – 1.8s

Rate Of Fire – 7

Knockback – 3

SPAS 12

Special Purpose Automatic Shotgun, commonly used by military or police force, also took it’s place on civillian market. Only effective on distance 1m or less.

Slot – Primary

Fire mode – Semi

Magazine Capacity – 8

Max Reserve – 56 pellets

Damage – 24

Deploy – 0.8s

Reload – 7s (0.87 seconds per pellet)

Rate Of Fire – 70

Knockback – 7

Combat Knife

Standard combat knife, used as a last resort to fight for your life. Or just to flex to your teammates.

Full Weapon Analysis on current weapons in the game - SCP: Nine-Tailed Fox - Combat Knife - EB284C144

Slot – Melee

Damage – 15

Damage (Stab) – 20

Deploy – 0.8s

Attack Delay – 0.7s

Range – 0.85

Crowbar

Standard tool to open jammed doors and hatches, multifunctional tool. Can be useful when you need to smash someone’s head.

Full Weapon Analysis on current weapons in the game - SCP: Nine-Tailed Fox - Crowbar - 6BE82972A

Slot – Melee

Damage – 30

Damage (Stab) – 35

Deploy – 1s

Attack Delay – 1.5

Range – 1

Post Scriptum

That’s it, for now. Perhaps i will write more about weapons here. If you have any suggestions, feel free to comment. Thanks for reading!

Written by Cr1t1cal

Here we come to an end for the Full Weapon Analysis on current weapons in the game – SCP: Nine-Tailed Fox guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

Share This Article