How to Rocket in a Spaced Out galaxy: The basics – Oxygen Not Included

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The basics in Spaced Out rocket mechanics.

This guide will (hopefully) help you build your first rocket that works and explain some things so the process gets less confusing

Introduction

Spaced Out (SO) has the same basic game mechanics as Vanilla ONI but is seen from a different space-oriented perspective. It has a different progression than Vanilla’s “straight to making steel for rockets” goal.

Rockets can be built from metal ore and fueled by simple resources like carbon dioxide or sucrose. You could build a rocket at cycle 50 if you would like to, instead of waiting until steel is available or dupes have enough skill points to be pilots.

Only 1 spare skill point is needed in SO to make dupes capable to pilot a rocket.

Starting to build

Rocket modules are not separate buildings like in Vanilla.

They can only be found in the menu of a rocket platform.

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After using 800kg refined metal to build a platform, any rocket engines or modules researched are unlocked and can be built on top of the platform. Everything starts from there by clicking “new rocket”.

No steel is needed for the first two engines, carbon dioxide and sugar, and a small petroleum engine needs refined metal to be built. Only bigger engines will need steel.

Rocket modules are not static buildings. You can add, change or move a module up and down from the side menu when you select it.

Most rocket engines are filled directly. Only Petroleum and Hydrogen engines don’t have a direct storage and will need a fuel tank to load them with fuel.

Rockets need ports connected externally to the platform in order to fill any cargo and need fitting internally that connect their cargo to the interior of the rocket but these details are omitted on purpose in order to make this guide simplier.

Rocket anatomy essentials

What a rocket needs in order to launch is the following:

  1. Nosecone
  2. Spacefarer
  3. EngineIf one of these 3 doesn’t exist, the rocket is not complete. A nosecone is always built on top and the engine at the bottom. Trying to build a nosecone in-between modules, it will be greyed out as an option in the building menu.
  4. OxidizerSome engines will also need Oxidizer along with the specific engine’s fuel so an oxidizer tank in that case is necessary.

You can add any other modules after these 3 (+oxidizer) are built.

Modules are not static buildings. Any module can be built in-between by clicking a module and then clicking the + symbol to add above it or cog symbol to change it to another module.

There arrows up and down to move the module to a different position any time you want.

Note: Any inputs or outputs the modules have, will change place so you will need to be careful if you set any pipes

1. NOSECONE

There are 2 options (and the “hidden” one that solo spacefarer offers).

A nosecone, the top of the rocket, can be either a Basic Nosecone or a Drillcone.

The Basic is what a spacefarer module absolutely needs. The Drillcone will be needed later on in order to drill resources from space POI.

2. SPACEFARER

There are two options for spacefarer modules: a Solo Spacefarer Nosecone and a Spacefarer Module.

The solo option has a small interior and comes together with the nosecone attached while the module one offers a bigger room to build but needs a nosecone attached to the top. Both options come with built-in inputs and outputs for liquid and gas.

3. ENGINE

There are 7 engines currently in game that cover different needs and preferences of players.

The first two you will come across would be:

Carbon Dioxide Engine: Small, fast, doesn’t put out too much heat, limited range, easy to fuel.

Sugar Engine: It burns sucrose, needs oxidizer and has room to put more modules.

Rocket interior

Living quarters for the dupes

What has changed the most about rocket travel compared to Vanilla is the rocket interior. Dupes are not in suspension anymore and you will need them to survive while traveling from one planet to another. After building a spacefarer, either a solo or module one, you can see its interior by clicking at the right sidebar where asteroids and rockets are listed or by selecting the module and click at the “view interior” button.

There are two options of rocket interiors:

  • The Solo Spacefarer Nosecone
  •  (SSN). All-in-one compact module.
  • Putting this on top of the rocket and you are good to go.There is very limited space to build inside a solo spacefarer nosecone so it’s usually preferred for short trips.
  • The Spacefarer Module (SM). Bigger inside. You can put that directly above the engine, at the top below a nosecone or anywhere in between. It doesn’t matter. It doesn’t have a nosecone on top like the solo one so you will also need a Basic Nosecone at the top of the rocket.A spacefarer module has a little more space you can work with to make your dupe’s travels more comfortable.

*A gantry is not essential to reach a spacefarer module. You can reach modules by building ladders. Ladders will obstruct building modules on top of them so make sure there are no ladders in the way when you want to build new and bigger modules

The most essentials, placed in order, you will need to have inside a rocket are:

  1. Oxygen, a dupe won’t last without some oxygen around
  2. Food, essential for trips longer than 2 cycles
  3. Bathroom, for your sanity mostly
  4. Bed, from here on starts the “more luxuries” territory

1. OXYGEN

You have several options for a sufficiently oxygenated interior

  • Oxylite in a storage bin,-putting it on the highest spot, will sufficiently pressurize the room-putting it on the floor, will delete any CO2 floating around but will overpressure the room causing “popped eardrums” to dupesThere is plenty of oxylite in most starting asteroids, you could dig up and save for space travel before building an oxylite refinery.
  • Algae Terrarium,can produce more oxygen than needed and overpressure the room but it also deletes CO2
  • Oxygen Diffuser or Sublimation Station, but powering them will get a bit more complicated than an early on basic build.
  • pumping oxygen through the Built-in Ports (a dupe needs 60kg of oxygen per cycle so you need to do some math there)
  • a combination of all the above

2. FOOD

The best food to travel with is by far Berry Sludge.

It doesn’t spoil and it is so calorie dense it can make a dupe last for many cycles in long flights.

(10kg of Berry Sludge is 40.000 kcal)

Other preferred foods would be Pickled Mealor Grubfruit Preserve because they deteriorate slower.

If the flight is not very long (less than 2 cycles), food is usually not needed, a*suming the dupe ate before leaving and will find food where they are going.

3. BATHROOM

Dupes are happier when they can relieve themselves and you get less annoyed if you don’t constantly have to make them mop. An outhouse inside the rocket would be enough to last a long time. Space radiation can disinfect most germs, so they don’t even need to wash their hands afterwards

4. BED

Seems like a luxury but after a while, any dupe needs some comforts. The bigger module can fit a bed and even a great hall if you like. That way long trips will get less stressful for your dupes.

Example of a solo interior

A solo spacefarer interior could look like this:

An outhouse, a fridge to put 10-20kg of preferred food, a gas pipe and vent to oxygenate the interior and a storage bin for oxylite to have some spare oxygen

(I would usually put 1000kg oxylite just in case.. I forget a dupe for several cycles)

The rocket control station can be deconstructed and built on a different place in the interior. You can arrange things any other way you want or fit more/different buildings than this example

The first rocket

The first two most simple rockets you could build, are the ones using the Sugar engine or the Carbon Dioxide (CO2) engine which consume sucrose and CO2 respectively.

Sucrose can be usually found and mined on the starting asteroid or produced from sweetles after they eat sulfur.

CO2 can be generated by dupes or buildings and usually is a plentiful resource in any asteroid.

Sugar needs oxidizer while CO2 doesn’t.

A simple rocket to transport dupes between planetoids would look like this:

The background scaffold starts unraveling when an engine is built and that scaffold reveals how tall a rocket can be using that engine. Spacefarer contains the rocket control station and the living quarters of the pilot/crew of the rocket. In order to pilot a rocket a dupe needs the “rocket piloting” skill.

In order to start sending rockets to destinations (apart from the essentials inside a rocket so your dupe doesn’t suffocate/starve) after filling them up with fuel, you will need to a*sign a pilot and any other crew you want …

…choose a destination the rocket can reach on the starmap and…launch!

*Launching rockets back and forth will require to have rocket platforms in both destinations.

*Having a last look at the launch checklist before launching, will let you see if anything is wrong. If a cargo module is not fully filled or a lander is not built, there will be a warning/unchecked box in the checklist.

*Roundtrip should not be activated if you want to launch anything from the orbit of a planet like a rover or trailblazer. It’s useful if you want to drop materials from an orbital cargo module, otherwise it should be deactivated.

Landing on a planet

You can land on a planet several ways.

You can send a Rover

(build a rover module+lander)A. Rover module is builtB. Rover module + lander (the rover part that will land on the planet) is built

You can send a dupe in a Trailblazer

A. Trailblazer module is builtB. Trailblazer module + lander (the part that will let a dupe land the planet) is built*If the rocket is fueled/can reach a destination and you select a reachable destination, the landers seem built while they are not*If a lander is not built, the option to launch it when you are in the orbit of the planet, will be greyed out and not selectable

You can send a rocket to the orbit of the planet and “abandon ship”.

How to Rocket in a Spaced Out galaxy: The basics - Oxygen Not Included - Landing on a planet - 336ACD158

“Abandon ship” starts a “deconstruct” sequence for the rocket. The rocket deconstructs in space, dupes inside the rocket crash-land along with half of the materials of the rocket (rocket debris) and everything drops on the nearest planet (in this case, the one the rocket orbits)

How to Rocket in a Spaced Out galaxy: The basics - Oxygen Not Included - Landing on a planet - 83C858148

Tips for landing safely

After you land a dupe on the planet you can build a Rocket Platform(800kg refined metal) from which you will launch and land rockets in the future. Only dupes can build a platform and the only way to leave the planet is a rocket.

You can use Rovers to make a path to better oxygenated areas and build the most essential for a temporary base but rovers can’t build a rocket platform or more complex buildings. Rovers can’t dig granite or harder materials so landing a rover in some asteroids will not prove very useful.

Landing a dupe using the trailblazer or crash-landing a dupe using “Abandon Ship”, will just drop the dupe in the surface of the asteroid and you will need to figure out how you will survive from there. Dupes landing will not have an atmosuit unless you put them in one before launch

Conclusion

Rockets in SO are totally different than Vanilla. For me, it makes the game more interesting to explore.

Many of the mechanics and exploits that can be used to land and establish a colony are omitted in order to make this guide an introduction to Spaced Out rocket basic mechanics.

Written by sakura.sk

Here we come to an end for the How to Rocket in a Spaced Out galaxy: The basics – Oxygen Not Included guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

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