Star Trek Mod Pack Guide – Space Engineers

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This is a guide to the various blocks in the Star Trek Mod Pack.

Introduction

Star Trek Mod Pack Guide - Space Engineers - Introduction - B69F369FD

Welcome to the Star Trek Mod Pack – [steamcommunity.com]  by Q-Tech. This is a collection of all my Star Trek themed mods a*sembled together into one pack. This mod pack requires WeaponCore to function, so make sure you have that loaded in your world.

This guide is an introduction to the different mods in the pack.

Auxiliary Power Coil

Star Trek Mod Pack Guide - Space Engineers - Auxiliary Power Coil - 6B2CB817A

The Auxiliary Power Coil is a battery block for large and small block grids.

MK1MK2
Grid sizeLargeSmall
Power Output10GW2GW

 

Bussard Collector

The Bussard Collector is a custom warp nacelle front end for Kirk era ships (TOS and the J.J. Abrams reboot). It is purely decorative and has no actual function. Because it is a WeaponCore weapon inside, the animation is controlled using the Shoot On / Off function. The rotating section is a colorable emissive that can be painted like any other block.

Captain’s Chair

The Captain’s Chair is a cockpit block designed to look a bit more like what you’d find on the bridge of a Fderation starship. There are two variants, both for large block grids.

MK1MK2
Grid sizeLargeLarge
OrientationFor ships with an odd numbered widthFor ships with an even numbered width

 

Deflector

The Deflector is an antenna block with a standard 50km range. It is available for large block grids only.

There are three variants, all of which feature a fully colorable emissive dish.

MK1MK3MK5
Grid sizeLargeLargeLarge
SizeOne block diameterThree block diameterFive block diameter

 

Industry

Matter ConverterReplicatorDeuterium Converter
Grid sizeLargeLargeLarge
FunctionRefinery with 20x speed and 4x capacityAssembler with 20x speed and 4x capacityTurns ice into Deuterium and Antideuterium to power the Warp Core

 

Name Plates

The Name Plates are transparent, frameless LCDs for ship names (or anything else really). There are five sizes, all for large block grids.

MK3MK5MK7MK9MK11
Size3×15×17×19×111×1

 

Phase Cannon

The Phase Cannon is a retractable Enterprise NX-01 style turret.

MK1AMK1BMK2AMK2B
Weapon TypeBeamPulseBeamPulse
Ammo ColorsRed

Orange

Blue

Green

Red

Orange

Blue

Green

Red

Orange

Blue

Green

Red

Orange

Blue

Green

Grid SizeLargeLargeSmallSmall
Range5km5km2km2km
Charging Time60 seconds60 seconds60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW100MW / 2GW20MW / 400MW20MW / 400MW

Phaser Array

The Phaser Array is a TNG style turret. There are eight different types for both large and small block grids; MK1A-H and MK2A-H. All the phaser arrays are identical in range and power; the difference is in the length of the “runner” animation on either side. See the screenshot below for the ideal setup for each block.

MK1A-HMK2A-H
Weapon TypeBeamBeam
Ammo ColorsOrangeOrange
Grid SizeLargeSmall
Range5km2km
Charging Time60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW20MW / 400MW

The Support and Support End blocks serve two purposes. They are cosmetic in nature in that they provide the look of an actual Phaser Array when the animation is running. They also function as decoys and can be set in the Terminal to “mimic” various ship subsystems to attempt to draw enemy fire away from vital systems.

Phaser Cannon

The Phaser Cannon is a Star Trek DS9 style fixed weapon as fitted to the U.S.S. Defiant.

MK1MK2
Grid SizeLargeSmall
Ammo TypesYellow – Phaser with higher damage output than normal phasers

Green – Disruptor with same damage output as normal phasers

Yellow – Phaser with higher damage output than normal phasers

Green – Disruptor with same damage output as normal phasers

RangePhaser – 2km

Disruptor – 5km

Phaser – 1km

Disruptor – 2km

Recharge Time20 seconds20 seconds

 

Phasers

The phasers are more traditional phaser turrets made to fit the older style Federation ships.

MK1A Beam / PulseMK1B Beam / PulseMK2A Beam / PulseMK2B Beam / Pulse
Grid SizeLargeLargeSmallSmall
Size3×11×13×11×1
Ammo ColorsRed

Orange

Blue

Green

Red

Orange

Blue

Green

Red

Orange

Blue

Green

Red

Orange

Blue

Green

Range5km5km2km2km
Recharge Time60 seconds60 seconds60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW100MW / 2GW20MW / 400MW20MW/400MW

Torpedo Launcher

The Torpedo Launcher is a fixed weapon for firing a variety of Star Trek type torpedoes.

MK1Advanced MK1MK2
Grid SizeLargeLargeSmall
Ammo TypesPhoton

Advanced Photon

Quantum

Advanced Quantum

Transphasic*

Polaron*

Plasma

Photon

Advanced Photon

Quantum

Advanced Quantum

Transphasic*

Polaron*

Plasma

Micro
Magazine SizePhoton – 9

Advanced Photon – 9

Quantum – 9

Advanced Quantum – 9

Transphasic – 3

Polaron – 3

Plasma – 3

Photon – 9

Advanced Photon – 9

Quantum – 9

Advanced Quantum – 9

Transphasic – 3

Polaron – 3

Plasma – 3

Micro – 9
Fire RateBursts of 3 with a five second delay between bursts, but can be fired individually if desired. Advanced magazines fire 3 torpedoes per shot.Loads and fires 3 magazines at a time in bursts of 3 with a five second delay between bursts, but can be fired individually if desired. Advanced magazines fire 3 torpedoes per shot.Bursts of 3 with a five second delay between bursts, but can be fired individually if desired.
RangePhoton – 5km

Quantum – 10km

Transphasic – 2km

Polaron – 2km

Plasma – 5km

Photon – 5km

Quantum – 10km

Transphasic – 2km

Polaron – 2km

Plasma – 5km

Micro – 2km
Reload Time20 seconds30 seconds20 seconds
Special*Transphasic torpedoes (shield penetrating) require admin only component – Phase Transducer

Polaron torpedoes (energy draining) require admin only component – Energy Dampener

Transphasic torpedoes (shield penetrating) require admin only component – Phase Transducer

Polaron torpedoes (energy draining) require admin only component – Energy Dampener

Tractor Beam

The Tractor Beam is a retractable turret that will pull a ship towards you until it is within approximately 10% of the max range from you, then it will hold it in place.

MK1MK2
Grid SizeLargeSmall
Range Based Ammo Types1km

2km

5km

10km

500m

1km

1.5km

2km

 

Tritanium Armor

Tritanium Armor adds a set of 26 large and small grid armor blocks, 100 large and small grid window blocks, 22 large and small grid conveyor and connector blocks and 26 large and small grid fully colorable glowing emissive blocks. These blocks are lighter and more durable than vanilla armor, and have additional built-in resistance to kinetic and energy damage.

There are also three new ores to mine and refine. Tritanium is green in colour, Duranium is blue in colour and Aluminum is silver in colour.

Warp Core

The Warp Core is a modular reactor system; each of the three parts is a large block 10GW reactor or a small block 2GW reactor. It is fuelled with Deuterium and Antideuterium produced in the Deuterium Converter from ice. Both fuel types are required for the reactors to run. The emissives on the Warp Core can be colored any color you like.

A new ore type, Dilithium, is required to construct all three Warp Core parts.

Troubleshooting

Sometimes things go wrong. Modding is not an exact science and sometimes things will break. If something doesn’t work then it’s tempting to just blame the modder; goodness knows we do mess up from time to time. However, before jumping on the internet and reporting bugs left, right and centre it can be helpful to do a bit of cleaning up first. Space Engineers leaves a lot of files lying around over time and cleaning these out is a bit like cleaning out your browser’s cache. It can help remove old things that should no longer be there. Most of them are harmless and just take up space, but sometimes they can cause conflicts.

If a mod is not behaving the way it should, or your world won’t load or your game crashes to desktop, run through the following steps to see if you can fix the problem yourself.

  • Unsubscribe from WeaponCore and the Star Trek Mod Pack.
  • Open Windows File Explorer to “Your User Name”\AppData\Roaming\SpaceEngineers\Storage.
  • Delete everything in the Storage folder.
  • Subscribe again to WeaponCore and the Star Trek Mod Pack.
  • Create a new world in Space Engineers with just those two mods.
  • If the new world loads then try loading your original world again.

Sometimes you will find that my mods conflict with other mods on the Steam Workshop. There is not much I can do about that I’m afraid.

If you’ve gotten this far without falling asleep, well done and I hope it was useful to you in some small way. Enjoy the mods!

Written by Qarannia

I hope you enjoy the Star Trek Mod Pack Guide – Space Engineers guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!

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