Warrior Priest of Sigmar DLC Guide – Warhammer: Vermintide 2

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Guide for Warrior Priest mechanic/talent, sixe DLC weapons, and some build theory.

Career General Overview

Career Orientation

A melee frontline with consistent team buff and strong support skills.

Pros: High tankiness. Has access to a lot of strong crowd control weapons. Has good damage against armoured elites. Well-used career skill has both high offensive and defensive potential.

Cons: Low burst damage, fairly low DPS ceiling, low mobility, extremely vulnerable to specials.

Basic Stats

Base HP: 150

Career Skill Cooldown: 70 sec

Weaponry: Can only use six weapons in total: Holy Great Hammer, Paired Skull-Splitters, Skull-Splitter & Blessed Tome, Skull-Splitter & Shield, Skull-Splitter Hammer, Flail and Shield.

Perks

 

Enemy of Chaos30% bonus to Power vs Chaos Warriors and Beastman Standard Bearers.

Affecting all Super Armour units, which includes Chaos Warriors, Standard Bearers, Skarrik Spinemanglr, Bodvarr Ribspreader, Gatekeeper Naglfahr(phase 1).

Only increases damage. Does not increase stagger/cleave against these units.

Incorruptiple100% Curse Resistance.

Makes Victor immune to all curse effects, like Grimore, Miasma of Pestilence in Chaos Waste, Hysh’s Purging in Weave.

Currently equipping items with extra Curse Resistance, Curse effects will grant Victor extra max Health.

Excluding Twitch Vote Curse of the Rat.

ImplacableDamage dealt to Saltzpyre is reduced by 20%. A further 20% of incoming damage is dealt to Saltzpyre over 3 seconds. Saltzpyre cannot be killed by damage dealt by Implacable.

Currently bugged, take 60% of the damage(lethal) upfront, 4% of the damage is negated completely, and the last 36% of the damage(non-lethal) is done over the period of 3 seconds.

 

Career Skill & Pa*sive

 

Shield of Faith

Saltzpyre imbues himself or an ally with a shield, rendering them immune to damage for 5 seconds. Upon expiring, the shield explodes, inflicting damage on nearby enemies.Press Career Skill key(default key: F) will put the shield on Victor. Holding Career Skill to target an ally and using the attack input to place it on them a*suming they’re in range.

The explosion is able to stop normal elites all attacks, but cannot stagger Chaos Warrior overhead/Monster/Lord. It also applies a fire DoT inside its AoE. The fire DoT lasts 5 seconds, has a base tick rate of per 0.7 seconds.

Righteous Fury

Saltzpyre gains Fury when enemies die nearby. At 100% Fury, he briefly enters Righteous Fury and his attacks Smite the enemy for 20% of weapon damage. Saltzpyre loses Fury while out of combat.Victor can only restore energy when enemies die within 6 units(similar to normal aura range). Need to store 100 energy to trigger Righteous Fury. After triggering it/after 5 sec no enemy dies nearby, you lose 6 energy per sec.

Horde units generate 2 energy, elites generate 6, specials generate 8, bosses generate 200.

On Recruit you generate 150% energy, Veteran generates 120%, Champion and Legend generate 100%, Cataclysm and above generate 70%.

Only works on melee attacks. Does not work with push or bombs.

The second attack deals 20% of the original hit, dealing increased damage if the original hit landed a headshot/critical attack. It also fully benefits from stagger bonus and all Level15 talents.

The second attack is able to apply a secondary stagger(same stagger power as light push, e.g rapier/dagger push) to enemies but does not generate temporary health from Level 5 talents nor generate career skill charges.

 

Talent Mechanic & General Usage (Part I)

LeveL 5 Row

 

Enternal Vigilance

Staggering enemies with a melee attack grants temporary health. Health gained based on stagger strength.Should be used with Hammer and Shield
Slayer of the Wicked

Damaging multiple enemies in one swing with a melee weapon grants temporary health. Max 5 enemies.Should be used on most of melee weapons.
Blessed Hands

Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20.0% of their maximum health. Clears any wounds.With the talent From Fury, Fortitude and The Comet’s Gift, this talent is fairly viable on Warrior Priest, as you have the ability to restore health consistently in other ways. However, the main role of Warrior Priest in the team is a tanky frontline, and if using this talent force you to abandon frontline due to low health, this talent should be avoided.

 

LeveL 10 Row

 

Unstoppable Force

Striking 3 enemies in a single attack halves the cost of pushing for 4 secondsConsistent crowd control tool during horde

Half push during horde can greatly increase any weapon’s crowd control ability.

Due to the talent mechanic, it is fairly hard for shield bash attacks to trigger this talent, as shield bash attacks are inherently three hitbox in one attack.

For weapons with good push attacks, this talent can also increase their DPS while this talent is active. E.g Hammer + 30% stamina regen on the trinket, can do push attack – light attack – light attack combo infinitely inside horde. Hammer and Shield can also do push attack – light attack combo infinitely to help you burst down elites mixing inside horde.

However, this talent has a low trigger rate or is even completely useless while fighting ma*s elites or Boss/Lord fight.

Rising Judgement

Hits increase the power of the next charged attack by 8%. Max stacks 5.Consistent damage for specific loadout on all types of units

The most consistent talent in this row. However, unlike the talent description, it only increases your damage instead of power, which means your stagger and cleave do not receive a boost from this talent.

If you use Heavy Attack without any stacks, it will still receive 8% damage increase. For dual wield Heavy Attacks like Dual Hammers, one of the hammers will receive 8% damage increase and the other will receive 16%.

Should pair this talent with weapons that use Heavy Attacks in their combos.

Sigmar’s Executioner

Killing an elite enemy grants 5% critical strike chance for 12 seconds. Max stacks 3.Inconsistent strong damage boost

Grants up to 15% critical strike chance. With full stacks, it’s an amazing high DPS talent. However, Warrior Priest is a low burst damage pure melee career with low mobility. As a result, this talent has pretty low uptime in low difficulties and/or with some range focus/high DPS teammates.

 

LeveL 15 Row

 

Smiter

The first enemy hit always counts as staggered. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.Increases your single target DPS. Better for key target deletion. Should be picked most of the time.
Mainstay

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect.Increases your horde clear DPS. However, Warrior Priest weaponry already provides him strong crowd control ability. Should be avoided most of the time.
Enhanced Power

Increases total Power Level by 7%. This is calculated before other buffs are applied.Does not benefit a melee based career as much as other talents. Should be avoided.

 

Talent Mechanic & General Usage (Part II)

LeveL 20 Row

 

Divine Excoriation

During Righteous Fury pushing sends out a holy shockwave around Victor staggering nearby enemy.Area crowd control for horde

Performing a push during Righteous Fury will send out a shockwave around Victor. Does not require Victor to land the direct push on a unit. The stagger level of the shock wave is not affected by your push strength.

It drastically increases your trash horde control ability during Righteous Fury, as the shockwave is 360°. However, it cannot stagger normal elites at all without extra stagger power investment, and due to the mechanic of Righteous Fury, you are most likely won’t be able to trigger it at the beginning of an event, which are scenarios that strong AoE stagger ability is most valuable for. In most games, this talent just further boosts your horde control.

Enpowered Smite

Smite during Righteous Fury trigger after 1 second, gain increased stagger strength and now deal 40% of the attacks damageGood damage boost during horde

An additional 20% damage increase during Righteous Fury. Its stagger power also increases from light push level(rapier/dagger push) to medium push level(normal weapon push). Most likely you are still not going to stagger elites, but against Marauder and Gor it will perform better. And due to the mechanic of Righteous Fury, the damage boost part will most likely only trigger during horde fights. Overall an ok damage boost talent to increase your horde clear DPS.

From Fury, Fortitude

During Righteous Fury kills restore health to the party based on the health of the slain enemy.Strong sustainability for the whole team

During Righteous Fury, all units you kill will store the whole team Permanent Health, doesn’t matter the distance between Victor and his teammates and can be triggered with explosives. The amount of health you restore is equal to 50% of THP on kill that the slain unit can provide. And since Righteous Fury can be triggered consistently during horde fight, this talent can provide a noticeable amount of Permanent Health in each horde, as long as there aren’t many range horde clear careers in your team, since it requires Victor to land the killing blow to generate health for the whole team.

 

LeveL 25 Row

 

Prayer of Vengence

Bless the party with 35% increased Critical Strike Damage.Moderate damage boost for the whole team

Same as 35% Crit Power. Due to the nature of critical damage calculation, for most careers/builds this talent increases way less than 35% damage when weapons crit, as Crit Power only increases the crit bonus damage, not the overall damage when crit. Unless the team is specifically building towards high crit chance and using weapons with high crit damage, this talent can only increase a very low amount of DPS.

Prayer of Might

Bless the party with 25% increased Stagger Power.Moderate crowd control ability for the whole team

Due to the nature of stagger, the 25% increased Stagger Power can be completely useless or very helpful depending on if you can reach certain meaningful stagger breakpoints. Since interrupting enemies certain movement is a yes or no situation, unlike damage dealt where even unable to reach breakpoints they still increase DPS. For a randomly formed team, it is very rare to reach some stagger breakpoints with this talent. Only use this talent if you know and want to reach specific stagger breakpoints for yourself.

Prayer of Hardiness

Bless the party with 15% increased Max Health.Consistent toughness for the whole team

Basically 15% more room for error for the whole team. For 150 max HP careers, this talent also allows them to survive a Cataclysm elites overhead attack when they are full health, which can come in clutch in a patrol fight. Not flashy, but an extremely consistent talent for all types of team composition.

 

LeveL 30 Row

 

Unyielding Blessing

Increases the duration of Shield of Faith to 8 seconds and allow the blessed target to trample lesser foes.Enable more aggressive plays

While under the effect of Shield of Faith, the blessed target basically gets an aura that constantly sends out low-level stagger shockwaves that can only stagger trash mobs. It also has an unlisted effect that makes the blessed target immune to range attack knockback, so they can approach gunrat/firerat safely.

United in Prayer

Shield of Faith always affects Victor as well.Raise career skill usage floor and less micro

While using this talent, Shield of Faith will still affect your nearest eligible party member if you do not manually choose the main target/main target is Victor. It also doubles the total duration of Shield of Faith, creating two explosions when the shields expired, providing a bit more stagger and damage.

Since now Shield of Faith can affect two players, the chance of someone getting good use of the invincibility is increased. You can also just cast Shield of Faith on yourself in a pinch and not worry about its efficiency too much.

The Comet’s Gift

Shield of Faith revives and heals an amount equal to all Damage suffered last 3 seconds.Raise career skill usage ceiling and more utility

Shield of Faith will heals the Temporary Health lost as Temporary Health and Permanent Health lost as Permanent health in the last 3 seconds.

Besides providing invincibility for defensive or offensive play, Shield of Faith can now act as a long-range revive or strong healing. Especially if you or one of your teammates suffered a high amount of burst damage(e.g elites overhead, close range gunrat burst, monk/savage chain attack), a Shield of Faith can heal them back immediately, though it requires you to pay close attention to your team’s health condition all the time.

Keep in mind even though this talent provides so much great play potential to your career skill, do not save it too aggressively. A skill that’s not used at all is a useless skill.

 

New Weapons Overview – Holy Great Hammer

Career Accessibility

Zealot, Warrior Priest

Basic Stats

Stamina:

6 stamina/3 shields

Dodge:

100% dodge distance, 2 dodge count

Block/Push ability:

Same as normal weapons.

Crit chance:

Light Attack 3, Heavy Attack 1 have 10% extra crit chance.

Ma*s modifier:

Light Attack 3 and all Heavy Attacks have Tank.

Additional notes:

Light Attack 2/Light Attack 3/all Heavy Attacks do not get stopped by cleave resistant units(e.g Armoured units).

Has a single target special attack, sharing the damage profile with push attack.

Holy Great Hammer is a well-rounded two-handed weapon. Unlike Kruber/Bardin Great Hammer, Holy Great Hammer has not just amazing horde control but also horde clear speed. Its single target combo also comes out quicker and with very little movement slow effect during the combo. It also inherited other characteristics of regular Great Hammer, has amazing damage against armoured enemies, especially Super Armour. Though it still suffers a bit from two-handed weapon dodge capability. And its move set is not as straightforward as a regular Great hammer, requires a bit of combo practice to be used effectively.

Pros: Good cleave. Good crowd control. Good single target armour damage.

Cons: Low dodge(though same as other two-handed weapon). Monster DPS is fairly low.

Recommended Weapon Combo:

Special attack:

Great Hammer special attack(default key: Mouse 5) is a quick single target attack, sharing the damage profile with its push attack. Use it to reset your attack combo back to the first light attack or first heavy attack.

Against horde:

When fighting horde, use combo heavy attack – heavy attack – light attack.

Against elite:

When fighting elites, use combo light attack – light attack – special attack.

Against monster:

When fighting monster, use combo light attack – light attack – special attack.

New Weapons Overview – Flail and Shield

Career Accessibility

Warrior Priest

Basic Stats

Stamina:

8 stamina/4 shields

Dodge:

115% dodge distance, 3 dodge count

Block/Push ability:

Same as shield weapons.

Crit chance:

No extra crit chance.

Ma*s modifier:

Light Attack 1, Light Attack 2, Push Attack and all Heavy Attacks have Tank.

Additional notes:

Light Attack 4/Light Attack 5/all Heavy Attacks do not get stopped by cleave resistant units(e.g Armoured units) and damage through shield.

While charging Heavy Attacks or holding left click after full charge Heavy Attacks can block incoming attacks like normal block.

Flail and Shield is closer to the regular Flail than regular shields. All its attacks beside the shield bash have the same damage profile as its regular Flail counterpart. And similar to Bretonian Longsword, while charging or holding left click after full charge Heavy Attacks, you can block incoming attacks and release your Heavy Attack at any time. It even has higher single target DPS than Flail thanks to Light Attack 1 and 2 being the overhead attack. The only downside compared to Flail is the loss of 1 dodge count, which is very minimal considering they still have the same dodge distance. On the other hand, the similarity between Flail and Shield and regular shields are less presented. While still having shield strong block and shield strong push, it doesn’t have quick access to shield bash attack, only has a weaker version inside its light attack chain. It also has one less stamina shield compared to regular shields, down from 5 to 4. As a result, Flail and Shield perform better with THP on Cleave talent rather than on Stagger and should be used to utilize the Flail part more. Overall a good crowd control weapon with decent damage and strong defense.

Pros: High dodge among shields. Good single target damage. High crowd control. Good horde clear. Damage through shields.

Cons: Monster DPS and DPS cap are fairly low. Don’t have access to shield bash quickly.

Recommended Weapon Combo:

Against horde:

When fighting horde, use chain heavy attack.

When fighting horde and need quick crowd control, use combo push attack-light attack-light attack.

Against elite:

When fighting single elite, use combo light attack – light attack – block cancel.

When fighting multiple elites, use chain heavy attacks.

Against monster:

When fighting monster, use combo light attack – light attack – block cancel.

New Weapons Overview – Skull-Splitter & Blessed Tome

Career Accessibility

Warrior Priest

Basic Stats

Stamina:

6 stamina/3 shields

Dodge:

120% dodge distance, 3 dodge count

Block/Push ability:

Same as normal weapons.

Crit chance:

Light Atttack 1/2 have 10% extra crit chance.

Ma*s modifier:

All Light Attacks and Push Attack have Tank.

Additional notes:
Charging Mechanic

 

  • Both Heavy Attacks have two levels of charge. You can charge these attacks by either holding mouse left button for a short period of time like normal weapons, or pressing special attack(default key: Mouse 5).
  • While pressing special attack(default key: Mouse 5), you are slowed down by 10%.
  • Heavy Attack/Special Attack charge speed can be increased by Attack Speed.
  • After the Heavy Attacks are charged to 2nd level, the pattern on the book will be fully lighted.
  • Unlike other weapons, you don’t need to fully charge the Heavy Attacks to 2nd level charge in one go.
  • Switching weapon/item does not lose charging progress. Two different Skull-Splitter & Blessed Tome have separate charging progress.

Heavy Attacks Properties

 

  • Both 1st level Heavy Attacks are single target attack.
  • After fully charged, the heavy attack 1 will get a bit more damage and a lot more stagger, also perform a lunge. During the lunge, you do not have dodge state and apply a very weak stagger(light push level) to the enemies near you. Right click during lunge can cancel it.
  • After fully charged, the heavy attack 2 will release an AoE explosion near the main target. The explosion also applies to the main target, does not provide THP or career skill charge, does not apply DoT.

Skull-Splitter & Blessed Tome is an interesting weapon with a lot of unique mechanics related to its two Heavy Attacks.

The fully charged Heavy Attack 1(heavy stab) is mostly served as a move tech and gap closing tool. It applies a weak stagger(light push level) to enemies on your charging path and does not provide dodge state during lunging. So it’s not recommended to be used during horde fight/high threat combat situation or even trying to catch up hookrat/a*sa*sin/gunrat/firerat that are targeting you, as they will most likely disable you or knock you back or deal high damage to you during the lunge. Though you can right-click to cancel the lunge. The stagger and damage of the direct hit does increase when fully charged, able to stagger elites running attack and Storm Vermin overhead without investment, but it is not worth the charging time for DPS purposes.

The fully charged Heavy Attack 2(heavy slam) is the most useful offensive tool for Skull-Splitter & Blessed Tome in most situations. It’s similar to Sienna Flaming Flail heavy slam attack or a higher damage shield bash, apply stagger and deal damage to a group of enemies while one enemy will take higher damage/stagger. However, compare to Flaming Flail/shield bash, the Skull-Splitter & Blessed Tome does not have a very high stagger power. It is enough to stagger horde and elites running attacks, but won’t be able to cancel elites overhead attacks. And in order to get a fully charged heavy slam, you need to light attack/push attack once, and then full charge you heavy, which is fairly slow in a real combat scenario and can leave the player vulnerable.

In order to release a fully charged heavy attack, you can charge it by holding left click or special attack. During combat(mostly Heavy Attack 2), holding left click is better as it takes less time in total since you already have gone through part of the charge animation already. So in order to release a fully charged Heavy Attack 2, should use push attack/light attack – 2nd level heavy attack as the combo. During pacing, preemptively charging your heavy with the special attack is better, as it slows you down less and allows you to get a fully charged heavy version quicker on the next enemy. Also, use special attack – 2nd level heavy attack allows you to move around in a more efficient way.

Overall Skull-Splitter & Blessed Tome is a utility weapon that has a lot of unique mechanics with ok damage output ability. Should be paired with another all-rounded weapon that helps you to perform better in tight situations.

Pros: High dodge. Unique moveset. Good move tech.

Cons: Heavy Attacks require a long charge time to be effective and leave players vulnerable.

Recommended Weapon Combo:

Special attack:

Skull-Splitter & Blessed Tome special attack(default key: Mouse 5) is used to charge its Heavy Attacks. After fully charging the Heavy Attacks, the pattern on the book will be fully lighted. Then you can choose when to perform your fully-charged Heavy Attack.

Against horde:

When fighting horde, use combo push attack attack – 2nd level heavy attack.

Against elite:

When fighting single unarmoured elite, use chain light attack.

When fighting single armoured elite, use combo light attack – 1st level heavy attack.

When fighting multiple elites, use combo light attack – 2nd level heavy attack.

Against monster:

When fighting unarmoured monster, use chain light attack.

When fighting single armoured monster use combo light attack – 1st level heavy attack.

Weapons Overview – Skull-Splitter Hammer

This weapon is an exact copy of Kruber Mace/Bardin Hammer

Career Accessibility

Zealot, Warrior Priest

Basic Stats

Stamina:

9 stamina/4.5 shields

Dodge:

120% dodge distance, 3 dodge count

Block/Push ability:

Same as normal weapons.

Crit chance:

Light Attack 3 has 10% extra crit chance.

Ma*s modifier:

Light Attack 1/Light Attack 2/Light Attack 3 and Push Attack have Tank.

Additional notes:

This weapon is an exact copy of Kruber Mace/Bardin Hammer.

A one-handed weapon, focus on defense, mobility and crowd control. Its light sweep attacks have great stagger power, can interrupt Storm Vermin/Mauler/Bestigor overhead by default, and generate a huge amount of THP against horde. Its high stamina count plus good move speed while blocking allow you to push attack shove through density or block while retreating easily. With level 10 talent Unstoppable Force, its horde clear combo push attack – light attack – light attack can also be performed infinitely as long as there are 3 units for you to hit through. The only downside is that this weapon’s overall damage potential is not as good as other options.

Pros: High mobility and defense. Good dodge. Good crowd control. Ok single target armour damage.

Cons: Horde DPS, Monster DPS and DPS cap are fairly low.

Recommended Weapon Combo:

Against horde:

When fighting horde, use combo light attack – light attack – block cancel. Mixing some push/push attacks can increase crowd control.

Against elite:

When fighting unarmoured elites, use heavy attack, then chain heavy attack – light attack.

When fighting armoured elites, use chain heavy attacks.

Against monster:

When fighting unarmoured monster, use heavy attack, then chain heavy attack – light attack.

When fighting armoured monster, use chain heavy attacks.

Weapons Overview – Paired Skull-Splitters

This weapon is an exact copy of Bardin Dual Hammers

Career Accessibility

Zealot, Warrior Priest

Basic Stats

Stamina:

8 stamina/4 shields

Dodge:

115% dodge distance, 3 dodge count

Block/Push ability:

Same as normal weapons.

Crit chance:

No extra crit chance.

Ma*s modifier:

Light Attack 1/Light Attack 2/Light Attack 3/Heavy Attack 2/Heavy Attack 3 have Tank.

Additional notes:

This weapon is an exact copy of Bardin Dual Hammers.

An all-rounded dual wield weapon with no obvious downside. It has amazing horde clear speed and crowd control ability, farming THP extremely fast. Paired Skull-Splitters also have access to good and fast single target attacks, high stamina/good dodge and easy move tech. The only downside that barely counts is its killing speed against ma*s elites, but even then you can utilize your high moveability and high stamina count to turn the fight into your favour.

Pros: High mobility and defense. Good dodge. High crowd control and horde DPS. Good single target damage.

Cons: Single target DPS cap is fairly low.

Recommended Weapon Combo:

Against horde:

When fighting low density horde, use chain light attacks.

When fighting high density horde, use combo light attack – heavy attack – heavy attack.

Against elite:

When fighting normal elites or with low stamina, use combo heavy attack – block cancel.

When fighting super armour elites with high stamina, use combo push attack – light attack.

Against monster:

When fighting normal monster or with low stamina, use combo heavy attack – block cancel.

When fighting super armour monster with high stamina, use combo push attack – light attack.

Weapons Overview – Skull-Splitter & Shield

This weapon is an exact copy of Kruber Mace and Shield/Bardin Hammer and Shield

Career Accessibility

Warrior Priest

Basic Stats

Stamina:

10 stamina/5 shields

Dodge:

100% dodge distance, 2 dodge count

Block/Push ability:

Same as shield weapons.

Crit chance:

Light Attack 3 has 10% extra crit chance.

Ma*s modifier:

Light Attack 1/Light Attack 2/Light Attack 3 and Heavy Attack 2 have Tank.

Additional notes:

This weapon is an exact copy of Kruber Mace and Shield/Bardin Hammer and Shield.

A standard shield with a simple single target combo. The easy access to shield bash attack allows Hammer and Shield to crowd control efficiently. And due to the high stagger and infinite cleave of bash attack, Skull-Splitter & Shield synergize greatly with THP on Stagger, providing the most efficient THP farming method in the whole game. But just like other standard shields, its DPS, in general, is not amazing against all types of units, and has below average dodge ability. Though compare to some other shields, Hammer and Shield still have some mobility and short-term single target burst thanks to the push attack – light attack combo.

Pros: Ok mobility among shields. Good crowd control. Ok short term single target DPS.

Cons: Horde DPS and long term single target DPS are fairly low.

Recommended Weapon Combo:

Chain bash:

Chain bash can stagger all types of unit (except monster). A great way to stabilize your position/stagger multiple elites. It can also farm temporary HP with stagger very efficiently.

Use the combo push – heavy attack to chain bash.

Against horde:

When fighting horde, use light attack, then chain light attack – heavy attack. Mixing some push/shield bash can increase crowd control.

Against elite:

When fighting eltes, use combo push attack – light attack.

Against monster:

When fighting monster, use combo push attack – light attack.

Day 1 Cataclysm Build – Paired Skull-Splitters + Holy Great Hammer

Talent

LVL 5

THP on cleave gives the most consistent regen. Both Paired Skull-Splitters and Holy Great Hammer have high cleave, making it a more consistent option. Plus you can farm THP on single target, like Monster/Lord.

LVL 10

Most consistent DPS increase on this row. Both Paired Skull-Splitters and Holy Great Hammer use heavy attacks in their horde & single target combo, bringing high efficiency for this talent.

LVL 15

Smiter provide a flat 20% increase melee damage on the unit you hit, helping Warrior Priest eliminates key targets.

LVL 20

From Fury, Fortitude provides strong sustainability for the whole team. In a normal run, you can generate at least 100 Permanent Health for every member of the team, which is roughly equal to 4 healing draughts.

LVL 25

Increase the toughness of the whole team, basically 15% more room for error. It also allows 150 health careers to survive a Cataclysm elites overhead attack when they are full health, which can come in clutch in a patrol fight.

LVL 30

Depends on your playstyle, choose different talent.

Unyielding Blessing enables more aggressive play. The longer invincibility duration allows you to deal more damage safely, and the hidden immunity to knockback effect and trample effect allow you to take out some dangerous specials if necessary.

United in Prayer is similar to proxy. With one more person blessed with invincibility and guaranteeing you getting the blessing yourself, the chance of someone utilizing this buff is increased.

The Comet’s Gift opens more utility usage for the career skill. It allows you to instantly heal back elite overhead damage if you pay attention to teammates’ health. The long range revive is also useful for a no-mobility skill career.

Melee Weapon I

With this build, you use Paired Skull-Splitters as your main horde clear/THP farming weapon.

Paired Skull-Splitters is the best horde clearing weapon for Warrior Priest with good dodge and high block. Its wide high stagger sweep, providing great crowd control. Benefits a lot from the stagger system.

Melee Weapon II

With this build, you use Holy Great Hammer as your main anti-elite weapon, able to focus down one elite very fast or stagger multiple of them.

Holy Great Hammer is a well-rounded weapon with great stagger and damage ability. Its heavy sweep attacks are able to stagger and cleave through normal elites like Storm Vermin and Mauler while interrupting their attacks. The single target combo also provides one of the highest armour/super armour damage in the whole game.

When having high stacks of Rising Judgement, use light attack – light attack – heavy attack instead of light attack – light attack – special attack for single target DPS.

Necklace

BCR is way superior to stamina if you have enough shield to perform push. Extra health is critical.

With high THP farm speed and high HP pool, Barkskin is very decent for heavy-melee front liner. If you struggle with farming THP or hit trade a lot, use Boon of Shallya.

Charm

To increase your horde damage.

Proxy provides more potion efficiency since a team should play very tight on Cataclysm difficulty. Also, two people on potion effect can get out of emergency situations more easily.

Trinket

Crit chance provides more damage. Stamina regen provides more push to crowd control/survivability.

Due to the ma*sive Monster health on Cataclysm, Shrapnel works best on monster burst down. It is also the best option for Patrol kill if a team can focus their fire.

Day 1 Cataclysm Build – Paired Skull-Splitters + Flail & Shield/Holy Great Hammer + Skull-Splitter & Shield

Talent

LVL 5

Depending on your weapon combo, choose different talent.

Holy Great Hammer + Skull-Splitter & Shield: With shield bash and shield push, THP on Stagger gives you loads of health from horde and elites.

Paired Skull-Splitters + Flail & Shield: THP on cleave gives the most consistent regen. Both Dual Hammers and Flail & Shield have high cleave, making it a more consistent option. Plus you can farm THP on single target, like Monster/Lord.

LVL 10

All your weapons have a good attack to trigger Unstoppable Force inside horde, and Holy Great Hammer/Flail & Shield even have the ability to trigger it consistently inside Skaven Patrol. Allows you to multiple shield push in a short duration during a horde or sometimes even patrol, providing more space to breath for the whole team.

LVL 15

Smiter provide a flat 20% increase melee damage on the unit you hit, helping Warrior Priest eliminates key targets.

LVL 20

From Fury, Fortitude provides strong sustainability for the whole team. In a normal run, you can generate at least 100 Permanent Health for every member of the team, which is roughly equal to 4 healing draughts.

LVL 25

Increase the toughness of the whole team, basically 15% more room for error. It also allows 150 health careers to survive a Cataclysm elites overhead attack when they are full health, which can come in clutch in a patrol fight.

LVL 30

Depends on your playstyle, choose different talent.

Unyielding Blessing enables more aggressive play. The longer invincibility duration allows you to deal more damage safely, and the hidden immunity to knockback effect and trample effect allow you to take out some dangerous specials if necessary.

United in Prayer is similar to proxy. With one more person blessed with invincibility and guaranteeing you getting the blessing yourself, the chance of someone utilizing this buff is increased.

The Comet’s Gift opens more utility usage for the career skill. It allows you to instantly heal back elite overhead damage if you pay attention to teammates’ health. The long range revive is also useful for a no-mobility skill career.

Weapon Combo I – Dual Hammers + Flail & Shield

Use Paired Skull-Splitters as your main DPS weapon. Use Flail & Shield to provide more breathing space or deal damage under high pressure scenarios.

Paired Skull-Splitters is currently the best horde clearing weapon for Warrior Priest with good dodge and high block. Its wide high stagger sweep, providing great crowd control. Benefits a lot from the stagger system. Its single target DPS is also good enough to handle most situations.

Flail & Shield is a shield weapon that fully inherits regular Flail’s horde clear and dodge ability with the benefit of strong shield block and high stagger shield push, while surpa*sing Flail a bit in terms of single target damage. It can also block incoming attacks while charging your heavy attack, providing an extra layer of safety. Plus heavy attacks can cleave through normal elites like Storm Vermin and Mauler, it can deal with high density or multiple elites easily.

Flail & Shield Stagger Breakpoints: 20% Skaven, 10% Berzerker, Opportunist

Push stagger Stormvermin/Bestigor/Mauler/Monk/Savage all attacks

Weapon Combo II – Holy Great Hammer + Skull-Splitter & Shield

Use Holy Great Hammer as your main DPS weapon. Use Skull-Splitter & Shield to provide more breathing space or deal damage under high pressure scenarios.

Holy Great Hammer is a well-rounded weapon with great stagger and damage ability. Its heavy sweep attacks are able to stagger and cleave through normal elites like Storm Vermin and Mauler while interrupting their attacks. The single target combo also provides one of the highest armour/super armour damage in the whole game.

Skull-Splitter & Shield at current patch has great balance between stagger, cleave, horde damage and elites damage for a shield weapon. A good weapon that focuses on stagger/defence while not losing too much damage.

Skull-Splitter & Shield Stagger Breakpoints: 20% Skaven, 10% Berzerker, Opportunist

Push stagger Stormvermin/Bestigor/Mauler/Monk/Savage all attacks

Necklace

BCR is way superior to stamina if you have enough shield to perform push. Extra health is critical.

With high THP farm speed and high HP pool, Barkskin is very decent for heavy-melee front liner. If you struggle with farming THP or hit trade a lot, use Boon of Shallya.

Charm

To reach the breakpoints mentioned above.

Proxy provides more potion efficiency since a team should play very tight on Cataclysm difficulty. Also, two people on potion effect can get out of emergency situations more easily.

Trinket

Crit chance provides more damage. Stamina regen provides more push to crowd control/survivability.

Due to the ma*sive Monster health on Cataclysm, Shrapnel works best on monster burst down. It is also the best option for Patrol kill if a team can focus their fire.

Skull-Splitter & Blessed Tome Build – Skull-Splitter & Blessed Tome + Paired Skull-Splitters/Flail & Shield

Talent

LVL 5

THP on cleave gives the most consistent regen. Both Paired Skull-Splitters and Flail & Shield have high cleave, making it a more consistent option. Plus you can farm THP on single target, like Monster/Lord.

LVL 10

Depending on your secondary melee weapon, choose different talent.

Paired Skull-Splitters: Rising Judgement provides the most consistent DPS increase on this row. Both Paired Skull-Splitters and Skull-Splitter & Blessed Tome use heavy attacks in their horde & single target combo, bringing high efficiency for this talent.

Flail & Shield: Sigmar’s Executioner boosts your weapon DPS universally, doesn’t matter the weapon type or combo.

LVL 15

Smiter provide a flat 20% increase melee damage on the unit you hit, helping Warrior Priest eliminates key targets.

LVL 20

From Fury, Fortitude provides strong sustainability for the whole team. In a normal run, you can generate at least 100 Permanent Health for every member of the team, which is roughly equal to 4 healing draughts.

LVL 25

Increase the toughness of the whole team, basically 15% more room for error. It also allows 150 health careers to survive a Cataclysm elites overhead attack when they are full health, which can come in clutch in a patrol fight.

LVL 30

Depends on your playstyle, choose different talent.

Unyielding Blessing enables more aggressive play. The longer invincibility duration allows you to deal more damage safely, and the hidden immunity to knockback effect and trample effect allow you to take out some dangerous specials if necessary.

United in Prayer is similar to proxy. With one more person blessed with invincibility and guaranteeing you getting the blessing yourself, the chance of someone utilizing this buff is increased.

The Comet’s Gift opens more utility usage for the career skill. It allows you to instantly heal back elite overhead damage if you pay attention to teammates’ health. The long range revive is also useful for a no-mobility skill career.

Melee Weapon I

With this build, Skull-Splitter & Blessed Tome is your main DPS tool for single target and mixed horde.

Skull-Splitter & Blessed Tome has some very interesting mechanics and fairly strong damage tools. The light chain and 1st level heavy provide some good and quick single target DPS, while the fully charged Heavy 2 can dish out some respectable control and horde DPS with its explosion. Keep in mind that it takes a while to fully charge your heavy attacks, and fully charged Heavy 2 cannot reliably stagger elites especially their overhead attacks, so switch to your secondary weapon for high pressure situations.

Melee Weapon II & Charm

With this build, Paired Skull-Splitters and Flail & Shield are used for their fast swings and high block ability to deal with high pressure situations.

Paired Skull-Splitters is currently the best horde clearing weapon for Warrior Priest with good dodge and high block. Its wide high stagger sweep, providing great crowd control. Benefits a lot from the stagger system. Its single target DPS is also good enough to handle most situations.

Flail & Shield is a shield weapon that fully inherits regular Flail’s horde clear and dodge ability with the benefit of strong shield block and high stagger shield push, while surpa*sing Flail a bit in terms of single target damage. It can also block incoming attacks while charging your heavy attack, providing an extra layer of safety. Plus heavy attacks can cleave through normal elites like Storm Vermin and Mauler, it can deal with high density or multiple elites easily.

Proxy provides more potion efficiency since a team should play very tight on Cataclysm difficulty. Also, two people on potion effect can get out of emergency situations more easily.

Flail & Shield Stagger Breakpoints: 20% Skaven, 10% Berzerker, Opportunist

Push stagger Stormvermin/Bestigor/Mauler/Monk/Savage all attacks

Necklace

BCR is way superior to stamina if you have enough shield to perform push. Extra health is critical.

With high THP farm speed and high HP pool, Barkskin is very decent for heavy-melee front liner. If you struggle with farming THP or hit trade a lot, use Boon of Shallya.

Trinket

Crit chance provides more damage. Stamina regen provides more push to crowd control/survivability.

Due to the ma*sive Monster health on Cataclysm, Shrapnel works best on monster burst down. It is also the best option for Patrol kill if a team can focus their fire.

Hammer Build – Skull-Splitter Hammer + Holy Great Hammer

Talent

LVL 5

THP on cleave gives the more consistent regen. Both Skull-Splitter Hammer and Holy Great Hammer have good cleave, making it a more consistent option. Plus you can farm THP on single target, like Monster/Lord.

LVL 10

Both your weapons have a good attack to trigger Unstoppable Force inside horde, and Holy Great Hammer even has the ability to trigger it consistently inside Skaven Patrol. For Skull-Splitter Hammer, inside horde you can do push attack – light attack – light attack combo infinitely, providing great crowd control ability.

LVL 15

Smiter provide a flat 20% increase melee damage on the unit you hit, helping Warrior Priest eliminates key targets.

LVL 20

From Fury, Fortitude provides strong sustainability for the whole team. In a normal run, you can generate at least 100 Permanent Health for every member of the team, which is roughly equal to 4 healing draughts.

LVL 25

Increase the toughness of the whole team, basically 15% more room for error. It also allows 150 health careers to survive a Cataclysm elites overhead attack when they are full health, which can come in clutch in a patrol fight.

LVL 30

Depends on your playstyle, choose different talent.

Unyielding Blessing enables more aggressive play. The longer invincibility duration allows you to deal more damage safely, and the hidden immunity to knockback effect and trample effect allow you to take out some dangerous specials if necessary.

United in Prayer is similar to proxy. With one more person blessed with invincibility and guaranteeing you getting the blessing yourself, the chance of someone utilizing this buff is increased.

The Comet’s Gift opens more utility usage for the career skill. It allows you to instantly heal back elite overhead damage if you pay attention to teammates’ health. The long range revive is also useful for a no-mobility skill career.

Melee Weapon I

With this build, you use Skull-Splitter Hammer’s push attacks to provide more breathing space, or its fast heavy attacks to deal damage under high pressure scenarios, or utilize its high dodge/block and high movespeed during block for defence purposes.

Skull-Splitter Hammer has good stagger, good AP damage, ok horde clear and dodge ability, plus tons of stamina shield. With the talent Bastion of the Empire, its horde DPS and crowd control ability got boosted even further, as you can do push attack – light attack – light attack combo infinitely. It is one of the best defensive weapon on Victor. It has decent THP sustainability with THP on cleave. With Opportunist it also has the ability to stagger most elites.

Skull-Splitter Hammer Stagger Breakpoints: 20% Chaos, Opportunist

Push attack/heavy attack/light attack 1/2 stagger Stormvermin/Mauler/Bestigor all attacks

Melee Weapon II

With this build, you use Holy Great Hammer as your main DPS weapon.

Holy Great Hammer is a well-rounded weapon with great stagger and damage ability. Its heavy sweep attacks are able to stagger and cleave through normal elites like Storm Vermin and Mauler while interrupting their attacks. The single target combo also provides one of the highest armour/super armour damage in the whole game.

Necklace

BCR is way superior to stamina if you have enough shield to perform push. Extra health is critical.

With high THP farm speed and high HP pool, Barkskin is very decent for heavy-melee front liner. If you struggle with farming THP or hit trade a lot, use Boon of Shallya.

Charm

To reach the breakpoints mentioned above.

Proxy provides more potion efficiency since a team should play very tight on Cataclysm difficulty. Also, two people on potion effect can get out of emergency situations more easily.

Trinket

Crit chance provides more damage. Stamina regen provides more push to crowd control/survivability.

Due to the ma*sive Monster health on Cataclysm, Shrapnel works best on monster burst down. It is also the best option for Patrol kill if a team can focus their fire.

Here we come to an end for the Warrior Priest of Sigmar DLC Guide – Warhammer: Vermintide 2 guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!

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